Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗HABBY · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve never felt strongly enough about a game to write a review before, but this has been the exception. While there are a few issues I have with the game, they are so minor compared to how inventive and fun the game is. After playing my first 15 minutes of the game, I thought to myself: “This is fine, but I feel like I could get bored of this pretty easily.” After 30 minutes: “Oh, there is much more depth to this than I imagined.” After 2 days: “Wow, there are so many hidden things that keep making the game more exciting!” The best part about this game is that you can tell that the developers really care about it and are excited to grow it, and I can’t wait to see where it goes from here! My only issues are: - The default controls are pretty uncomfortable to play with, and changing the controls is not available from the start. - A few too many calls to spend money, and it can be kinda annoying to see so many little things behind optional ad views, but seeing as there are no mandatory ads anywhere, I think that is a fair trade. - While I really like that the game’s more advanced features are introduced piecemeal, that also means that it takes a few days of playing to actually see the full scope of the game. Some new players might be hooked sooner if the more advanced features are introduced just a little sooner.
The initial gameplay loop is fun and addicting however soon it will become an impossible challenge. Initially you will slither around as your turrets on your snakes attack the enemies around you, when you get attacked you lose a significant amount of health however at certain levels on your character you are simply not able to clear some of the new areas possibly till days later. The amount of damage racking up is really good in the beginning portion, but very quickly some areas in the game will take a entire day of just getting loot from ad chests and quick earning gifts. As of getting to level seven it might take you 3-4 days even without getting hit throughout the entire area once the boss comes around you simply significantly less damage than anything around you. The boss is a sponge and he spawns enemies around you which again at first it’s not to difficult but once he goes enraged he spawns way more enemies than usual by 4 times and also seems to have better resistance? The enemies he spawns have higher resistance aswell which make it impossible to kill even with the stacking upgrades correctly. There is another activity you can do but the special event where you can get S+ gear can’t fully be completed unless you put in maybe 100 dollars for gems and buy the S+ chest. Game good, execution bad.
In an oversaturated market of lazy cash grabs and misleading ads, this game delivers on it’s provided premise and executes it almost perfectly. The controls and graphics are fluent enough for a mobile game, the ideas are mostly fleshed out and ultimately is just a fun experience that keeps you on your toes without being too difficult. I think the premise of referencing the mechanics of a classic game “snake” in its combat system is a nice twist to the genre as it lets you be creative with how you play the game but that’s also where the issues start. The attack that uses the snakelike ability works only half the time and isn’t very clear on how it works (do you have to activate it on an enemy or can it hit them if they run into it?). The stat boosts it gives for the genre and the elemental abilities aren’t always described properly, a few nitpicky things on the graphics like the shadows not making sense with the lighting and the snake is a bit of a different style of the rest of the things as well as the unclear color scheme can be pretty hectic for this kind of game. None of these truly detract from the experience too much though, this is a game that knows what it is and does it well, just needs to work out a few kinks and for longevity, expand on it’s mechanics. (I’ve completed the first world for frame of reference)
A Snake X Bullet Hell roguelite shooter that no one's ever seen! Grow to ginormous proportions and blast your enemies to kingdom come! It's SSSnaker!...
| Name | Price | Type |
|---|---|---|
| Ch.1Pack | $1.99 | One-time |
| Ch.3Pack | $2.99 | One-time |
| Ch.2Pack | $2.99 | One-time |
| Newbie gift | $2.99 | One-time |
| SigninEvent | $4.99 | One-time |
| Mining Gift | $9.99 | One-time |
| Knight of the Holy Sword | $9.99 | One-time |
| SuperMonthlyCard | $9.99 | One-time |
| Advanced fund | $19.99 | One-time |
| Battle Pass | $19.99 | One-time |