Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BabyStar Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Rounds are perfectly short and sweet, and the geometric aesthetic never gets old. Ships are fun to control, enemies are mechanically well-designed to keep you on your toes, and the ship upgrades dropped by enemies feel impactful. Upgrade drop rates can be increased between rounds for diamonds, which you collect during the rounds. My only complaint is that the late game doesn’t seem like it was play tested—you can become unkillable with ease once you have high enough drop rates to outpace the gradual strength increase of your enemies, and before long you’re putting out so many bullets that the framerate plummets. But devs, if you see this, awesome work—when you’re not playing as god, this game is so, so much fun.
This game is good and wonderful the enemies are balance i like the aspect of being able to move around freely the music is really good and well the prices are expensive but good i love the void waves and how they boost everything in the game.
I put off writing this review until I was finally fed up enough with the game to delete it like I wanted 20 minutes into playing it. months later still have not deleted it and now believe myself a masochist. I love it and I absolutely hate it. It completely misses the purpose of missions and power ups which normally help ease your progression and push you a little further, nope… just makes it harder, like the game says “NO SIR!”. It’s super easy for about 30 to 45 secs, after that-> exponentially harder, unfair and ridiculous are also fair. And the relative touch scheme is about 89% relative to touch as the ship gain groups the further than relative with a lengthy move. I rather like the music thou repetitive and the effects are in minimalistic but vibrant style. Honestly if you are a glutton for punishment and could enjoy a game to kick the crap out of you instead of challenge you then This is a game for you. Anyone just wanting a typical vertical shooter go get something else. This makes Ikaruga look like 1942 :) and here I go to go play it again.
In Dissolve, melt your way through infinite waves of enemies and bullets collecting never-expiring power-ups! Every shot that hits an enemy transforms...
| Name | Price | Type |
|---|---|---|
| 5000 Diamonds | $0.99 | One-time |
| 30,000 Diamonds | $4.99 | One-time |