Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brothers Make Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So personally I already love this game after just playing level 1 and 2. I beat level 1 in under 20 minutes probably? And then immediately retried it a few times to get all the achievements. The diamond medal took me a handful of attempts, but I got everything in level 1 in probably less than an hour. I think most people would find that very challenging, but for people who like challenging, this game is very well designed. (I’m good at geometry dash on mobile, so maybe that’s why lol). But, if the devs want this game to appeal to more regular people, I have a bit of a wild suggestion. In a vacuum I think level 2 is great, and so is the boss, buuuut level 2 feels way too early in the game to put in a race like that? I know you’re still allowed to get hit, and it’s divided into smaller sections, but even then it’s essentially asking the player to be able to do a flawless run of the whole race just after they beat the tutorial level. The time limits are just short enough so that if you make a mistake halfway through a section, you simply don’t have enough time to make it, and have to wait to restart. It was a well paced challenge for me, someone who beat level 1 pretty fast, but for people who would need to build their skills in this game for a while, it feels a bit unreasonable. Obviously don’t remove the level or the race, but my suggestion is, is it possible you could squeeze in at least one more level between 1 and 2? I haven’t played level 3 yet but I did see someone else say that level 2 was no debate harder than level 3 because of the boss, so I think the level by level difficulty could be paced better. Still a great game. Bought the pass for skins cause why not. Support indie devs!
In no way am I trying to hate on this game. I really enjoyed the first level (Crystal Cave), the mechanics are very simple and the level was challenging enough whilst not being too infuriating. The problem arose in the second level (Firethorn Forest). I’ve been trying to beat this level for hours to no avail. In my opinion, the first level worked because it was only skill, but the fire shooter enemies that were introduced in the second level added too much of a luck aspect to be enjoyable. This might just be a skill issue on my part, but the farthest I’ve gotten is the fourth section of the race and this is due to the random directions that the fire shooters seem to be firing in. It feels like I have to get very lucky to beat this race, for one, I have to hope that the projectiles don’t immediately down me if I’m too close to the enemies, and two, I have to hope that the projectiles aren’t in my way of completing that section or else I’m going to be too slow and cannot finish it. Again, this is most likely just a skill issue on my part, but I can’t help but be a bit infuriated by these enemies seemingly random projectile trajectories. Besides my gripe with these enemies, this is a very well designed game with very simple mechanics that I would recommend to anyone that desires a difficult challenge.
I really loved this game for the most part; I do not agree with the reviews saying the level design is too frustrating or the frog is too mean lol. Very fun and well-made overall. My only problem is that the ending “race” in level 2 is wayyyy harder than anything else in the game. Tbh it feels like the devs were out of content (which is fine, new levels are coming) but wanted to keep players in-app for ad money, so they stretched the last ~2 minutes of content into ~2 hours by making you replay it a couple hundred times. Perhaps the difficulty spike would feel more earned if anything prior was remotely close to that difficult. Playing thru the whole game up to the race took me ~40 minutes on first attempt, and the 2 minute race took me 2 hours lol. Now nothing in the game is remotely difficult to me except the race which is very hard. Great game overall tho, love how they built on the mechanics of flappy bird and jump king. Oh also the interstitial ad video is pretty cringe, totally agree w others on that.
Bat has a STRANGE quirk... He can only turn around by smacking his face into a wall. This will make saving the world somewhat difficult, but someone's...
| Name | Price | Type |
|---|---|---|
| Remove Ads Crystal Cave | $0.79 | One-time |
| Remove All Ads | $0.99 | One-time |
| Remove All Ads | $1.99 | One-time |
| Royal Pass | $3.99 | One-time |