Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Arthur Klattenhoff · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I am blown away by this game! Wonderful execution of a fun concept with tons of both luck and strategy involved. The UI is able to be quickly learned and understood, at least for me. The combat and gameplay loop is straightforward and rewarding. This game really is a gem hidden amongst many poor executions of a similar idea. This game does it right. I’m excited for more content, more meta progression, and more difficulties! Maybe sometime an ascension type system? With each run victory unlocking a deeper, more difficult gameplay element. Regardless, the game is already fun! I’m going to have a great time mastering it!
The combat system is very well designed - I enjoy the way dice rolls interact with character abilities, and I think the die faces are well-balanced. Currently, the game has some replay value, but that will drastically improve once character trees and die face purchases become available. I’d also like to see if random event encounters could be added to the runs - combat is nice, but it would bring more randomness/uniqueness to each run if maybe we randomly encounter some non-combat situations. Overall, the game has a very good foundation now and will become a roguelite staple once more developments are made.
I love the gameplay! It’s a great game and it has a lot of potential to get even better! Some issues did come up however, so I’ll just try and quickly list them. When I play, it seems that some of the buffs from winning battles don’t actually work, like shield regen and health regen. Also, I did have a die once get stuck, so I had to reset a run. But other than that, the game seems to work perfectly fine. I would love to see more of the features shown to be added soon!
Assemble a party to defeat mythical monsters using unique dice combat! Dice Rogue is a roguelite rpg game with a unique dice combat system. Roll each...