Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GAME Public SIA · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game started out as a lot of fun, and I don’t even mind spending money on in app purchases when I enjoy a game. However, by level 100, the difficulty becomes so unreasonable that it takes all the fun out of the experience. Games are supposed to be entertaining first, and there are plenty of ways to monetize without making players feel punished. As someone who runs a business, I understand the importance of making money, but I also know that driving customers away is not a sustainable strategy. Most players are not going to stick around long enough to finish a game that becomes this frustrating, and that will hurt the game’s long-term success. I actually really liked this game at first, which makes this even more disappointing. In my opinion, games shouldn’t become this difficult before players have invested much more time certainly not before level 1,000. I’ve nearly finished other long-running games, and those experiences felt much more balanced. Unfortunately, I ended up deleting this game. It’s too bad, because it had a lot of potential and I genuinely enjoyed it in the beginning.
Ok I’m back to say THANK YOU GAMERS for fixing the problem! You fixed it and I’m able to play the game now and I LOVE IT!!!! (Like the game BUT there’s a horrible flaw… I can’t get the game to accept the avatar… it just turns and turns. I can’t get past it so to play the game I have to keep going out and going back in. It’s a pain in the back!!!)
I just started playing Design Makers and I love it ! There are many different challenges which keeps me wanting to keep playing.
Dive into one of the best design games ever! Experience yourself as the creative director of a new TV show - help the contestants change their lives f...
| Name | Price | Type |
|---|---|---|
| Small Ruby Pack | $1.99 | One-time |
| Limited Offer | $1.99 | One-time |
| Beginner Pack | $3.99 | One-time |
| Amateur Pack | $5.99 | One-time |
| Profit Pack #6 | $6.99 | One-time |
| Expert Pack | $7.99 | One-time |
| Medium Ruby Pack | $9.99 | One-time |
| Battle Pass | $11.99 | One-time |
| Large Ruby Pack | $14.99 | One-time |
| Profit Pack #5 | $19.99 | One-time |