Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Geek Beach · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I just want to start by saying I am in love with this game. I’ve played it for so long and the community is fairly nice. Although this game is simple it keeps making come back to it. But as good as it is... it has so much potential and things that it NEEDS to improve. I’m pretty disappointed that the game isn’t updating it with different content that often. Not because it’s boring, but because it has so much more potential to it that would make it more interesting and popular. Like making new ships, different kinds of events, wars, etc. I myself have many ideas of what this game could have in it that would affect it greatly. And one last thing that I can’t stress enough is the dissatisfaction of losing all of your ships when you’re attacked and still being super vulnerable and not being able to have a safe place like a bank where you can store some extra fighters or something not a ton but enough to try and get you back up on your feet. I really don’t want it to sound like I hate this game because it’s truly one of a kind and amazing to play.
I really enjoy this game but I think there are few things that could be added that would enhance the game play a lot, trade between alliance members would be extremely helpful. planetary defenses such as orbital platforms, mines, or moon bases, that can defend or help defend and boost defender performance instead of just relying on your fleet, this might make big players think twice before just farming the crap out of new players since it wouldn’t be such a cakewalk. Hospitals or maybe hollow asteroid facilities that allow ships lost in battle to be rebuilt for a portion of the cost and time like in Game of War. There are so many thing that could be updated to make this game much more enjoyable to every player. Just some thoughts. But this game definitely has a lot of raw potential.
Fun but their is no sound to the notifications so I can't know when to check my phone for a report like every time I'm attacked it says it happened 20 minutes ago I keep missing when I'm attacked and it would be better if their were ships that had the ability to shield fighters and your colony so even if you did lose all drednaughts and battle ships you still would have your fighters or at least some way of a bank to keep ships safe like you can either have ships in a bank and just upgrade it to store some more so when I'm attacked I can just use my saved ships to help me rebuild what I lost. I would also like to add that I think a cool hung that should happen is a type of ship that you can fly so if your attacked by 50 ships and you only have like 20 you can try taking them out and the enemies player with them
Colony Attack is a space mmo where you create your planet, build your fleet, explore the universe and engage in epic space battles! As the commander o...
| Name | Price | Type |
|---|---|---|
| Small Nanites | $0.99 | One-time |
| Medium Nanites | $2.99 | One-time |
| Elite | $4.99 | One-time |
| Large Nanites | $9.99 | One-time |
| Huge Nanites | $19.99 | One-time |
| Speed Bundle | $28.99 | One-time |
| Massive Nanites | $39.99 | One-time |