Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dino Go Corp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
My Experience with this game was great, it is a HILARIOUS game. The first time I got a thug-life cat, I cracked up. It has so many possibilities, so I have a few suggestions. The game could easily be improved if your troops showed themselves on the main screen, see multiple people have been complaining about trying to get good screenshots of their army, when the only time they can get their troops to appear onscreen is during the battle, where they decide to crowd together. Secondly would be being able to customize your troops. This would add even more hilarity to the game. Finally would be having an improvement on the town, such as better uses for the residents, the ability to purchase buildings, and shops that would have different offers, yes, there is a shop already, but what really are his uses? Anyway, the game is amazing, I’m sure you will come up with some amazing update anyway. Thanks for the amazing game!
The only thing I dislike are the Hit Points of summoned units being on a timer, I feel like if they’re on a timer then they shouldn’t be able to take damage, like they don’t get hurt but slowly lose health, or it could be the other way where they’re summoned but don’t have a timer, and you can only summon more once the previous ones have died. The only reason I think it should change is because I feel summoned allies die far too quickly, they slowly lose health and can take damage, so it take only a couple seconds before they’re gone, making me have to wait for it to recharge, because of that I pretty much don’t use summoned allies, they die too quickly for them to be useful, plus there are a lack of buffs for them, seems like there are more combinations that take away from Units rather than assist them, but otherwise, the games solid, can’t wait to see what you do next (Also I think the game would benefit from more gadgets, those are cool and creative)
The only minor inconvenience I have with this game is that there needs to be a way to tell if your going to be getting gold or the cannon ball drops from the hot air ballon because if you click it before it reaches any enemies when it’s a cannon ball drop it won’t hit any enemies at all because it will be finished before it reaches any enemies and if you wait till it’s right over the enemies and it’s a gold drop it won’t do you any good when your in a bind when your hoping that it would be a cannon ball drop but it’s a gold drop instead
Your kingdom are invaded by the monsters. Grow your cat warriors stronger, build your robot bigger to defeat the enemies. Simple, but fun to play, you...
| Name | Price | Type |
|---|---|---|
| Early Offer 1 | $0.99 | One-time |
| Coin 1 | $0.99 | One-time |
| Gem 1 | $0.99 | One-time |
| Coin 2 | $1.99 | One-time |
| Gem 2 | $1.99 | One-time |
| Chest Pack | $2.99 | One-time |
| Starter Pack | $2.99 | One-time |
| Coin 3 | $4.99 | One-time |
| Special pack | $9.99 | One-time |
| Coin 4 | $9.99 | One-time |