Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fabrice Breton · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The gripping story, excellent voice acting, and surprising length of the game (I thoroughly enjoyed all the hours of play) make this a must-play. The engaging characters, often humorous but also with a serious side, add depth and realism. The game features multiple puzzles, characters, and locations, providing endless replay value. Even when I thought the game was nearing its end, I discovered more chapters to explore. The game’s depth and multiple endings ensure an excellent replay experience.
I was so surprised to see this game was on the App Store recently, and I am so glad I tried this game out after being interested from the small amount of stuff I saw, and i can’t be more happy I did. As for the mobile stuff, it’s good but i wish there was a lil more options like changing the size of the buttons and to have the joystick stay on one spot. Almost everything about this game is so good, I’ll definitely make fan art soon
Hello, I just want to thank the developer for making this game very accessible. The controls are OK, there could be other controls, added. For example, in the talk menu, I can’t access my interactions with a two finger swipe. Is there a way you can add that to the talk menus? Also, I noticed with the arena, the speech prompts talk about keyboard controls. Just suggestions to make it more accessible, I love what I’ve played already, I’m still on chapter 1. thank you for such a great game, I’ve never seen a game like this that’s so accessible for mobile that has beat them up elements such as this. Very unique and fun.
BROK is an innovative adventure mixed with beat 'em up and RPG elements. In a grim world where animals have replaced mankind, what kind of detective w...
| Name | Price | Type |
|---|---|---|
| Chapter 5 | $1.99 | One-time |
| Chapter 4 | $1.99 | One-time |
| Artbook | $1.99 | One-time |
| Chapter 3 | $1.99 | One-time |
| Chapter 6 | $1.99 | One-time |
| Original soundtrack | $1.99 | One-time |
| Chapter 2 | $1.99 | One-time |
| Premium | $7.99 | One-time |