Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗mayaworks · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Enjoying the game. A huge need for at least a 2x speed for attacking. These levels tend to drag on unnecessarily long.
Fun game and I was really enjoying it, but after I unlocked Travel it bugged out and gave me a ton of scrolls. Ever since then it won’t let me summon anymore. Please fix—I’d love to keep playing.
You guys need to improve the attackers’ intelligence. When there is a boss attacking, all the heroes focus on the boss, and minions do free roaming. This should be optional. Heroes attacking the same place even after the minions are dying causes waste of attacks. I like the part that having no ads when I play the game, but the intelligence on the heroes needs serious improvements…
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