Endless Crafter

Ugur Gulser · iOS

Endless Crafter

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Endless Crafter screenshot 1Endless Crafter screenshot 2Endless Crafter screenshot 3Endless Crafter screenshot 4Endless Crafter screenshot 5Endless Crafter screenshot 6Endless Crafter screenshot 7Endless Crafter screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Endless Crafter Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K

Rating Distribution

N/A
☆☆☆☆☆
0 reviews
No rating data available

Top Countries

🇵🇾 PY
Reviews (3)
★★★★Magikpeanut12/7/2025
Needs work

Tab on far right says unlock after chapter 12, I’m on 15 and it’s still locked. Combo’s are a little difficult to figure out in 10 waves. The refresh button being locked or grayed out when having funds to refresh is a bit odd. The game has potential if it gets a few tweaks.

★★★★Dr.fishpool12/4/2025
This game has a lot of potential

I’ve really been loving this game so far! It’s super unique and has a lot of potential. But as the other review mentioned, the mixing system can get confusing. Pressing on an item helps, but in the Elements tab it would be great if the game showed which combinations create each item. Right now it’s a bit all over the place and hard to keep track of. I think adding something like chests or another progression system would make leveling up items feel more meaningful. Traits or bonuses for different element types could also add more depth. For special items, it would be awesome to have some kind of hint system so the player has a general idea of how to work toward them instead of just guessing. Another thing I noticed is that weapon effects go through the swords, staffs, etc., when attacking monsters. Adding actual animations or making the effects attach properly to the weapon would make combat feel a lot cleaner. A cool idea for the future could be adding a wizard-type character or avatar who “bends” the elements you craft. Maybe the player is traveling along a road or path, discovering new recipes and enemies as they go. It would give everything a sense of direction and purpose. Overall, though, great start and I’m excited to see where the game goes!

★★★☆☆Salocinah12/4/2025
Issues with games

Really fun game. It’s like a defense kind of game, and you’re trying to learn the best build. I finished up to chapter 13. 2 main issues are: 1) when you’re upgrading fireball, damage only goes up to 90. If you try to increase it past that, you spend the resources but the damage doesn’t go up… I wasted 2 upgrades on this to realize what’s happening. 2) right off the bat, there’s a tab that should be unlocked after reaching chapter 12. It was a huge disappointment to see it still being locked when I beat chapter 12. It could have been a much better game / experience if it wasn’t for these 2 huge disappointments.

Version History (2)
1.11/6/2026
1.0.411/27/2025
Available In (109 Countries)
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Supported Languages (1)
English
App Details

Craft new words, build stronger shooters, and survive endless waves of enemies. Experiment with merges and discover new ways to defend. Features • C...

iOS App ID
6755444456
Content Rating
13+
Min OS
13.0
Size
628.6 MB
Publisher
Ugur Gulser