Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗nWay Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I played this for about two days, actually really enjoyed it. It isn’t bad, but there’s a lot more that could be added to it. For example, more maps. Possible daily challenges. The design of the game is interesting.
This game is sort of addicting, but there’s a few places where it lacks content. Power orbs are hard to come by, especially if you play frequently enough to want them on a specific weapon. It feels pay to win in the sense that you can get them from crates instead of normal progression. Even though you give shards for leveling up, it’s still an inconvenience when someone spends money and is way stronger than someone who might not have the luxury. It’s competitive, and strategy based but the trophies you get are not enough especially with the difference between winning and losing being only 2-3 shards. I don’t really feel rewarded for winning (which isn’t easy at all), I just feel like when I finish a game in 1st the only thing I can do is play again. There’s really no upgrades unless you play religiously, no battle pass, no challenges... just a vanilla game with little direction. I’m sure when more content begins to roll out and you tweak some of the features, it will be fine. But for now, 2.5 stars
This is just a really simple top down "battle royal", but, it's not really a br, it's more similar to a moba given how you level within the matches and even that's not a fair comparison. Honestly the gameplay is a mess, there is a level of pay to win gotcha mechanics here that can power up characters and your weapon of choice. The loot you get at first seems really forgiving but it's actually limited the more you play, so, the game punishes you for continuing to play it with fewer and fewer(or no) key shards and such after a while. The gameplay is slow and so are the characters, you'll feel like a turtle moving around the map unless you use a speed up ability that has a huge cool down. Idk, it's not the worse game on the App Store but it's definitely one of the worse battle royal titles.
You are invited to Battlepalooza! A digital game show in the form of a battle royale, where real-world cities are your arenas. Compete in real-time ag...