Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Arclight Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I played the game a little bit and I have some questions and recommendations for the developers lol. I don’t mind the movement mechanics at all. I think they’re fine just the way they are. I wanted to clarify this part as I read another review saying something about the movement. I’ve only played the game till normal level 4 and hard level 3 but, one thing I find a bit frustrating and annoying is that the attack particles leave a lingering effect and I’m not sure if they’re meant to be there for as long as they are. For example, one mage type enemy shoots fireballs or meteors from the sky and even after the explosion, there’s some lingering hit boxes which end up hitting me. I hope something can be done about that. Another thing I wanted to add was more variety in heroes. Maybe it’s because I’m in very early stages of the game but I don’t see any options for more heros; a blurred out or locked out portrait of the heroes would make me wanna aim towards them. Another thing, in the ability upgrade page where we pay coins and we get a random ability, the effects of the shining lights and doesn’t match with the timing with which we see the item that we got in the “random” ability pull. Other than that, I’m really enjoying the game and the ability mechanics. I especially like the ability combos.
Solid start
"Sinbad está à espera de viajar contigo para uma terra cheia de aventuras desconhecidas! Uma combinação perfeita de ação e Roguelike. Não só há uma s...
| Name | Price | Type |
|---|---|---|
| Diamond I | $0.99 | One-time |
| Money Bag I | $0.99 | One-time |
| Normal Chapter 1 Gift Pack | $1.99 | One-time |