Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Damian Thater · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love point and click adventure games and was excited when I saw this one on the App Store. I’m over 60% finished and it’s starting to feel cumbersome and difficult. I love the graphics and humor in the game, but wish it was more intuitive or the hints were more helpful. With 20 items in my inventory I was doing a lot of random walking and clicking. Now I’ve resorted to using a walkthrough for much of it. Also the dialogue is way too long in some parts and can get repetitive. Halfway through I found the speed settings, so that does help some. I doubt that I’ll make it through the whole game, but I did enjoy it quite a bit in the beginning before it got repetitive and difficult.
There’s a lot of scenes and the game play is good. Auto save works great here. Lots of objects and puzzles at the same time, thanks for that. Cute cartooning retro look. Very likable characters. Helpful hints along the way. If you click something more than once, you might get different dialogue and hints. A fun premise overall and the puzzles are unique. The quirkyness is that you need to wait for dialogues to finish or failed attempts to be applied before you can click again, or maybe I’m impatient. The dialogues can be slow, so the creator should speed things up a little as we read faster than the game. English translation a little off but no worries. Fred talks too much when you first encounter him and at the end. This is a traditional retro looking point and click. It has real puzzles so you’re not just clicking everything mindlessly. Good value.
Very clever story line, funny characters and dialogue. There are no puzzles, just found items and the logic to use them to complete the adventure. Some of the logic was “in a different planet!” but the developer has a walkthrough on his website that I had to utilize on occasion. A link from the game menu to this walkthrough would have been helpful. Overall, it was fun!
Explore the consequences of a UFO crash caused by the slightly clumsy amateur astronomer David in a classic, humorous 2D point-and-click adventure. F...