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Reviews (3)▼
So far I have done two levels and I am enjoying it. Simple gameplay but robust decision opportunities. Graphics are simple but sufficient for the needs of the game. I am playing on casual so the pace is slow enough for the average 10-year old and the supports in-game provide suggestions but few requirements. You can even continue your level after you complete the goals but it will be tech limited. It would be easy to call this a civilization game, but so far, it is teaching what government does and how to manage the limited resource of stamina to achieve the goals. Do you build extra water wells in case there is a fire or do you build the tavern to make folks happier? You can wait, but another need will pop up so the choices matter. And decisions do matter with the game showing clear short-term consequences and rewards, but there can be long-term consequences, too. Take that fire, for instance. If you put out the fire, your villagers may not have water, but if you give a half-hearted response, you might lose buildings or reduce villager’s ability to create stamina. If you like a farming and exploring game, this is a great one. I am sure there will be increasing zombie fights but so far, the pacing is great. If you like a game that requires thought and lets you explore managing and leading people, this is also a great game. If you like a civilization war game, it might be a great game if you played on hard mode.
Starting off by saying I’m a huge fan of plague inc, I like what they were trying to do with After inc but it feels underdeveloped in comparison to plauge inc/cure inc. Waiting for beyond the bunkers after purchase, still waiting for shadows of the past. I understand it takes a minute for things to get made and released but we had more to do with the other 2 above. Plus both story modes all feel the same. Feels independent not like a continuation; when advertising on plauge inc. it kinda makes it sound like it would be a true continuation of the series: allowing us to rebuild settlements based off the disease type from the previous. Probably more playable with minor/less lethal plauges and the special ones. Maybe the ones with immunity. Or having a mode where you get to build Special settlements/empires from the special races pov: Apes, zombie, vampires and having to survive and build against infected humans or dealing with situations they would have to deal with trying to build a civilization of their own. Idk there’s plenty potential just feels like you guys had a half cocked idea, not full fleshed out, rushed and given to public. It only took me maybe a month or 2 to finish the entire base game before the recent update expansion. It took me over 3 years to beat the entire Plauge inc base game. With that being said replay ability is mid. It’s cool if you don’t have anything to do/need-have 20minutes-1hr to kill, but feels the same build this, survive this season, fight zombies, etc.
You pay $2 for only 8 levels anything more is locked by bonus packs. If it were $5 to unlock the rest of the game I could see people paying that but who is paying $17 to unlock more levels for a mobile game? That just doesn’t make sense to me when there are free iOS strategy games coming out every day. I do have to say it’s a great concept for a game and the developers did a good job with it as I did enjoy the gameplay. But come on James, making people pay for only 8 levels is insane, the beginning levels at least should be free. I should have never paid for this and I loved all the other inc. games so honestly it was kinda hard for me to write this review. I loved rebel inc. and also the new concepts you’re exploring so just please make this game more affordable, to be honest I think your sales could increase from that as well, seeing an in app price of over $10 for a mobile game is only gonna attract a certain amount of customers. If you want to expand faster consider lowering prices or even having ads in your games. Letting customers watch ads for certain in game benefits would allow you guys to be paid more and keep costs low for your customers. Please consider this suggestion maybe not the part about in game ads tho idk tbh. I do really like your games but I can’t pay for this on principal, I’m not gonna pay more than $10 for a mobile game when I could just play another one for free. Seriously not trying to be rude here but think about the value of a dollar.
Version History (34)▼
Available In (114 Countries)▼
Supported Languages (4)▼
App Details▼
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city bu...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| Survival Guide | $2.99 | One-time |
| Cheats & Punishment | $4.99 | One-time |
| New Leaders | $4.99 | One-time |
| Shadows of the Past | $6.99 | One-time |
| Critical Mass | $6.99 | One-time |
| Season 1 Pack (discount) | $6.99 | One-time |
| Beyond the Bunkers | $6.99 | One-time |
| Season 1 Pack | $9.99 | One-time |
| Ultimate Pack (discount) | $11.99 | One-time |
| Ultimate Pack | $14.99 | One-time |