Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Guangzhou Anteng Information Technology Co., Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
推圖兩關可以閃退一次,一天不知道要重開遊戲幾次,已經不是一次兩次的事情了,朋友的i17也可以一直閃退,明顯優化有大問題。 遊戲內容過於重複,通常到100多等後整天就是每日搞繭、裂痕、森林來提升戰力,資源獲取方式對於沒儲值玩家來說簡直就是坐大牢,一天平均戰力增加大概都在幾百以內,然後就會看到儲值搞起源盤和原核的人戰力又飛升了個幾千,一代獲取能提升戰力資源的方式還比現在多,只能說遊戲精緻化了體驗卻變更牢了。
單人遊樂時幾乎找不到攻略,社群也不活躍,希望能新增「怪獸」的排行榜,讓玩家能跟高戰玩家學習怎麼配基因跟原核,參與每一隻怪獸的訓練當中,才不會一直不知道如何培養,連PVE也打不下去,到最後喪失遊戲樂趣
當年一代玩了不少時間 現在玩二代滿滿的回憶 又更進化了
《超進化物語2》是由NTFusion自主研發的全新變態進化手遊!遊戲發生在一個被稱為「超進化大陸」的幻想世界,你將化身「探索者」,導引進化之力,在不太自由的消紅點之旅中見識到千奇百怪、有點變態的進化,養成自己的怪獸小隊一起進化擊敗強敵,阻止世界被重置——同時,逐步發掘「世界進化」的真相……後面忘了…...