Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ChillyRoom · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a great game that I wish could use more attention. It reminds me a lot about StarCraft. But I hope it will get like a skirmish mode where you can pick a map and AI. It would be fun just to have little matches. Also that it will be a RTS game that is good and it can fit in your pocket. Maybe in the future you can make the game cost money to download on the App Store and run some adds for it, and if business is good then maybe port it to steam? But this is just a suggestion as I hope to see more from this game. Little games like these get hidden in other game’s shadow like RAID or Clash Royal and are kept away forever sometimes, so I hope this game will succeed
The style of an rts but with rouge like elements is very interesting. As a fan of rts games such as StarCraft and iron marines on here I believe this is a solid mix between both of those other games. I would love to see some more things from this game in the future. 1: a level edit feature or custom campaign. Since official ones are pretty short I would love to have a way for people on pc to maybe create levels and for mobile users to be able to play them if not edit them on mobile. This would allow for all kinds of combinations and creativity. I would also like to see the addition of a way to have multiple unit groups at once instead of just everyone together or defender configuration. Also I have not updated my game yet as I still prefer having to return to my base and pickup troops from the barracks. I feel it is too op to just always get units spawned on your hero everywhere.
Bought the full version. No complaints on the price. It’s a great game. Love everything about it aside from the fact there is no replay value. Once you complete the campaign, that’s it. I’ve finished the game entirely and if I want to continue playing my only option is to replay one of the 4 campaign levels which are timed to end around 15 minutes each. The other factions are fun to toy with but the fun is limited to the mission objectives of each level meaning no matter which faction units or tech or strategies you’d like to explore, you’re still bound to the same few time limiting level completion requirements. I would love to see the addition of a sandbox mode in which you can lift the population cap or an infinite wave mode that allows you to really explore the end game tech for each faction.
Welcome aboard Xeno Command, a real-time strategy offline game fused with roguelike elements. Here you can lead a strong army with powerful heroes to...
| Name | Price | Type |
|---|---|---|
| purchase game | $4.99 | One-time |