Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Romain Salmon · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
No ads and it was kinda fun but there’s a solid 7 levels that they just keep repeating over and over. No point system or “goal”. Just knock the blocks over in the same 7 levels until you’re bored lol
whoever made this game is not slick......it’s literally the same 10 levels over and over
This game has a lot of potential but it doesn’t have enough diversity. The ad I saw said it was so hard to pass but after you passed a certain amount of levels you just keep repeating the same pattern. Don’t advertise that it is hard when it really isn’t. I still have it 3 stars however because it is fun and could be really fun and challenging if updated.
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