Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Maciej Targoni · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Another great game by this developer. Minimalist design, cool graphics, smooth mechanics, and no timers or anything else to apply pressure. Play at your own pace, with time to think, which is what makes the levels enjoyable to play and satisfying to complete! (I see there’s a bundle option with nine games. I’ve previously purchased six of them. If I choose the bundle, will I be paying for them again?)
I am generally not a fan of sliding puzzle games, but am a fan of games by Maciej Targoni. Hook and Klocki are two of my favorite games, so Up Left Out was worth a try, at least. And it turned out to be a surprisingly fun game. The game employs a fresh take on the sliding puzzle mechanic and, of course, has that pleasing interface Targoni is so good in creating, making Up Left Out quite engaging.
Good puzzle game in the vein of sokoban, though with more complicated switching mechanisms. The levels do a good job of introducing new mechanics and training you on them. It's a good bite size game for the price, with a variety of levels. A handful of the levels can get you stuck in a configuration loop for a while until you realize the exact sequence to get everything lined up. My only UI frustration is I couldn't find an easy reset button, even though it was technically impossible to get stuck on a level it was sometimes easier to start over. The workaround is to go back a level and then forward.
A relaxing, minimalistic puzzle game where your goal is to unlock all the pieces on the board. As always, the game has no ads, no time limits, no sc...