Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jaxon Gallegos Garcia · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is fun idle game that seems like it was meant for Desktop and is playable on phone but leaves a lot of room for improvement in terms of the interface. It can feel frustrating whenever you mistakenly select or place things because it treats your touch like a mouse click even if you’re just trying to drag and move around the camera. The mechanics don’t go very deep compared to games like Stardew Valley, but the addicting loop of having your little fellas do stuff and reap the rewards keeps you pulled in. It can be overall buggy like when you try using multiple fella breeders but once one breeder starts the fellas start running back and forth empty handed. It would be nice if the fellas could work when the app is closed so you can multitask after assigning them tasks. I hope the developer continues to build on this iPhone experience, there’s lot of potential here.
I want to start off with this, this game is wonderful and easily worth the couple bucks to play. I sank at least 10-15 hours in immediately which for a mobile game is really great. But the game is super early in development so I think some feedback goes a long way. 1. Obviously the game is a pc port but if you want to sell it on mobile the controls just simply have to be better. Selecting an item and it immediately being placed when you touch the screen is just unintuitive and there are much better solutions. Not to mention switching between the planting modes is really annoying and by the end I was so sick of having to guess and check what mode I was in. 2. I love the progression of slowly unlocking different plants and buildings but the choices of what is required to unlock the next levels are really strange. I loved the ones where you had to use the recently unlocked items and test them out, but in the same unlock you would need 1,000 apples? I was trying to turn my fruits into juices and jams but the progression turned into planting 50 fruit trees and waiting for them to produce and that’s not really as fun. 3. This is more of a recommendation than a criticism but the different systems need to connect more. Combining different produce and ingredients needs to be apart of the game so there is a reason to grow multiple things at the same time. Otherwise you might as well just grow the most profitable thing all the time. This could also tie into #2 where progression is tied to growing multiple different things. So yes this is a great game to sink some hours into and I really want to see it succeed, and I feel like it can become a fantastic game and I’m excited to watch it grow.
It’s a pretty easy farm builder with quite a bit to unlock and customize. It’s absolutely worth the $1.99 rather than getting a free game loaded with ads every 2 minutes. Some complaints I have so far after about 10 hours of gameplay, I don’t understand why a game this small consumes so much battery. I have a 15 Pro Max and it starts heating up after about 20 minutes. Considering this is a mostly idle game to leave open while you do other things, I would hate for my phone to die after it’s just sitting there. Other issues I have are semi small: when i accidentally select multiple interactive buttons, they confuse. For instance, sometimes the move button will show inactive but is active and vice versa. Another just personal preference I have is for the gates to be interactive for the little guys but not the animals so I can make pens. But mostly the battery issues is what is knocking this down to a 4/5 otherwise very fun relaxing game. Helps me nod off to sleep when heading to bed. Update: The compost bin needs to be fixed. When pressing on it, nothing activates unless you press a very specific pixel then something works. I think the area of interactivity just needs to be increased. It’s quite frustrating.
Tiny Terraces is an idle-farming game, where you can watch tiny guys do different tasks around the terrace. Grow Crops: Plant crops and watch as the...