Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Trophy Games Canada Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I used to play this game back in 6th grade and it was SOOO much better back then, after coming back to this game after all the years and playing for about a month i’ve noticed it’s become buggy with the idling system not working properly or at least not how it used to. Next, i’ve noticed the game has become more pay to win rather than an “idling game” the money system has become very uneven the diamond to coin ratio is very off and makes progression in the game even slower than it needs to be i know that you don’t want people to go through the game too fast but only having two ways to get gems is ridiculous especially for such a little amount you can only watch an ad for 1-2 gems at a time and i remember it used to be 5-10 which was much more balanced and made progression in the game simple and not so grind worthy, it would be great to see an update where everything you buy with gems is cheaper or are given more gems in general to balance it out. Even though the in game offers are only $2 i feel it is still not worth the money and the vip is also ridiculously expensive! it’s $4 a week! no right minded person will pay that for a mobile game lol please make some changes i loved this game as a kid the realistic feel,art style, and simplicity of the game is what i loved about it and im sure many others did too. All im saying is it would be cool to see the game get back on the rails and go uphill not downhill ! any way hope to see some improvement Thanks :)
It’s a great game and what I love is that it is different than other train sims out there. This game is definitely one of a kind. Also each play is different. What I mean by this is that this game is very forgiving. I have seen some games that if you run out of money or gas etc. you lose the game. I have been playing since beta (I have seen pictures of the alpha)and I can definitely say that the alpha&beta stages of the game are beautiful because that we have seen a lot in this game and, remember back to when the upgrades and the engines/cabooses were on the same screen! That was a long time back! Anyway, I also wanted to talk about the bugs as well. One of them is if you activate the secret (spoilers) full throttle than open up the edit sceeen the train will stay down instead of going up like it’s supposed to. Next if you grab 2 train cars with 2 fingers they will overlay each other and when you release them one of them will stay in place. Please fix these. Also it needs the repair and cleaning mechanics from pc as well. Adding this would definitely add to the realism already in the game. P.S. Please update the video in the App Store!
I have played tiny rails for a while now and with the recent updates I feel that the game is way harder than it was before. The main story is AMAZING, it’s really funny and addictive. A problem is the pictures, and how we should have a way to sort the pictures by country, just as a preference, and when taking the photo the monument that you are taking a photo of should be clear and not just a part of the background where you can’t see it. A really big problem for me is the train car collecting, specifically when you complete a checklist and the engine and caboose are on sale for a lot of gems. In my opinion it’s better if the player should keep the engine and caboose for that area, since the player worked hard to complete the checklist. For the paints, the cost should be 250,000 coins since they are color variants and shouldn’t be that pricy. For the rolls, you should make 3 different rolls. One for commons and 10% rare roll for 10k coins, 100% rare roll for 25 gems, and one for color variants 50% rare roll for 50 gems. There are some glitches in this game. For example, when I take off from a station, and turn my phone off, when I come back a few minutes later to check on the game, it says I barely traveled 2 miles. For the upgrades, could you make the train car upgrade a little cheaper? To me it’s a little to expensive. The cost for the station say for Paris should be 250,000just so it would be that hard to come by. This game is really fun and addictive but it’s really hard to collect without making in app purchases.
All aboard for an adventure around the world! Grow your Grandpa's modest single engine train company into a multi-car masterpiece in this immersive,...
| Name | Price | Type |
|---|---|---|
| Kickstarter Deal | $1.99 | One-time |
| Eurotrip Deal | $1.99 | One-time |
| VIP Gold Pass (Weekly) | $3.99 | Weekly |
| Gems (Tiny) | $4.99 | One-time |
| Care Package | $4.99 | One-time |
| Booster Deal Pack | $4.99 | One-time |
| Care Package 2 | $9.99 | One-time |
| Gems (Small) | $9.99 | One-time |
| Care Package 3 | $19.99 | One-time |
| Gems (Medium) | $19.99 | One-time |