Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Portal Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Been playing to a long time. After resetting the game and starting from scratch I notice that the game character will win and get points when it shouldn't. I’ve noticed it mainly when I use the King’s Nest. In the beginning levels I win ties. In the higher levels the game wins. It even managed to get a 130+ points but me having the King’s nest should of prevented anything past 50. Has anyone come across this?
This is a fun little set collecting, pick and pass game for two players. There’s not a ton of variability to the cards so it likely won’t become an all time favorite. But the small number of cards makes it easy to learn while the variability with the three ages and requirement to keep and trash one card each round adds to the replay ability. One small change to the app would, I think, be a big improvement, especially for newer players. It would be great to be able to pause after the points are totaled each round so that you can see what cards scored which points. As it is, the points are scored for each card and then that screen immediately goes away, there’s no way to review what scored and what didn’t. This makes seeing the impact of trying out different strategies and understanding how points were scored much more difficult. Also, the AI ratings don’t seem to be consistent. The “medium” difficulty seems much easier than the “easy” difficulty AI. Adjusting so that the “easy” AI truly is easy would, again, be more helpful and less frustrating to less experienced players.
‘Put on card’ evidently means ‘play card’. The tutorial is nonsense in English. Just don’t even try to go through it. Just download the pdf rules and read that to acquaint yourself with the game play. On an iPhone 7 it works ok but on the iPad the left and right most cards you must tap and hold then drag slightly up to view the entire card. Makes one wonder if any testing was actually done on on iPad. Major oversight. Most could learn the cards and how scoring works if they didn’t show the results screen immediately after scoring takes place. Let the scoring show and let us click on the cards. The. At the bottom let us push the right arrow to continue to the results screen. This would almost eliminate the need for the tutorial which doesn’t make sense in English. Polish I’m sure is great but that doesn’t help an English speaker. But the most egregious of all is you must be ONLINE to play this game which doesn’t even have online game play. I will seek a refund for sure if this isn’t corrected within a week or so if unable to play offline. I can’t play on the subway, on a train, on a bus or wherever. Absolutely ridiculous for requiring online to play this game. 2019 seems we’re regressing. We’ve must’ve hit the pinnacle in app development.
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