Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Bradley Johansen · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I enjoy playing this, took a bit of time to figure out the methods to move cards etc.. The only thing is, with a discard hand, the wild should count as point value, in the total left against you. Only have a choice to pick the point value, not the value of the actual card.
Overall it’s a good game, and a good way to get some Thirteen rummy action in. However there could be some improvements. - better handling of card organization and movement. It’s a bit troublesome to have to long-press to drag and drop cards. Also, there is no indicator (eg: a cursor) to show you where the selected card will be dropped. - it would be easier if you could slide a card up to discard rather than having to drag it all the way to the right. Or if you could simply tap to select, then tap discard. - it seems that in every game, there is always one Opp. (Computer player) who is doing drastically better than the others. It’s randomized, but without fail one of the CPU players will be having a much lower score. I get that this might be to add challenge and variety, but it should be less noticeable. Makes me wonder if the game is truly randomized and fair - sometimes the game will inexplicably crash. No pop up or explanation, just a force close. Upon reopening the app, the game I was in is gone. It’s a bummer when this happens. I am on iPhone 11 btw
I play this game several times a day. My current issue is when the hand is displayed after dealing or drawing cards, the cards temporarily refresh, redraw, move around and duplicate. Eventually, the cards stabilize with their correct value and position in the hand. Sometimes this takes a while to stabilize. You really can’t safely make a move until you are certain the cards are finished un-jumbling. I’m planing on IPhone 13pro max
In Three-Thirteen Rummy players draw and discard to form 3+ card Melds in their hand. A Meld consists of a Set of 3+ cards of the same number, or a Ru...