Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ellada Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This was a fun and whimsical set of puzzles. I love games like Room, House of DaVinci, Machinarium, Botanicula, and Samarost. This is more like Botanicula and Samarost, and less dark than the first games I mentioned. This has more searching along the screen and tapping though, which can be a bit repetitive and more like I spy and less like solving puzzles. The puzzles are easier to solve than Room or HoDV. It was a fun diversion when I had free time for a few days. If you devoted a long time to it you could do it all in a day or long evening, so it’s not as long as some of the games I love. Great job!
If I could give this game zero stars, I would. I struggled for nearly an hour with the first part of the game before finally breaking down and looking at a walkthrough. I did everything the walkthrough said to do and still sat with one of those little pipes left to find. Tried the frustrating hunt system and got no response. Tapped all over every inch of every screen and… still nothing. First, this game is marketed poorly. It’s 98% found objects nonsense and 2% weak and uninteresting puzzles. This game has the aesthetics of better games like Samarost 3 but lacks the quality and real art of those games. Clunk controls, items that are impossible to see (on an iPhone 12 Pro Max), and an obnoxious hint system make this game a waste of money, even if it was free. Skip it and go for some of the better games. I blame myself for not reading the critical reviews.
I bought this game eons ago...pretty sure somewhere around the time I had my iPhone 2 or 3, so yeah, awhile. I guess I got distracted, or maybe the mood just never hit, but I never played it back then. However I noticed it recently on a search of past purchases & re-downloaded it (I was frankly surprised it made it past the great app-ocalypse that came with iOS 10. So many of my games didn’t make it and my last iPad that I didn’t update just so I COULD play those games has bitten the dust😣) I was wary due to the reviews, but it worked fine for me on my iPad 6 gen...AND IT’s CHARMING! Not difficult, although some items are so small, you do have to tap around randomly on occasion, but the hand drawn graphics are adorable & the little puzzles are just the ticket when you need a calming distraction. My only criticisms would be that sometimes it was hard to grab items, even when you knew they were there, and I wish they’d consider adding another “world” to make the game longer. Both minor details for me, and I throughly enjoyed my time with this older, but still great title!
Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future d...