Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗AvalonGames · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The experience is very underwhelming for a paid game, even if the base game was pretty cheap. Plays like a pretty basic dungeon crawler with a pretty small stat and skill system, and gear that scales in stats and renders previous gear redundant as you progress. There’s also a lot of In App Purchases and options to watch ads to get bonuses. You can make more progress by paying than playing which is not how a paid game should function. I would rather they have just made the base game cost more, and removed all purchases.
I just came back to the game from almost a year and I had spent a minimum of atleast 5 bucks (may not be a lot but still) And countless hours on it and had gone far into the game but when I came back all my stuff was gone. Is there a restore purchase or anything like that to get all my stuff back? I tried the download from the cloud and nothing happened
This is quite possibly the first dungeon crawler I've seen that gives the player an incentive to not dungeon crawl. I'd be fine with the "don't get too greedy" aspect if not for the "gold item" system. Spend hours in a dungeon getting godlike luck and massive amounts of loot? You get to keep this dagger and a firm handshake. The game itself is boring with an uninspired combat system that feels like it's from a late 90's Sega RPG- in all the worst ways possible. It's a shallow game with Freemium systems in place in a premium app. The dungeon crawling is uninspired and unrewarding. The whole thing feels like a re-skinned "iOS mmo rpg", except this costs money. Not a lot, but even the $.99 I paid for it feels wasted. The best thing I can say about this game is that it's very polished and has a decent aesthetic. But, no matter how much you polish and dress up a bad game, it's still a bad game. Note; this was an accidental purchase, but I decided to give this game a try anyway. I'm currently waiting to get an email from Apple to return this game and get back my dollar. It may be the price of a candy bar, but I'd take a Hershey's over this any day of the week.
In a land far, far away there once was a vast continent called Milton. It was a land where the power of rule came by the sword and the arcane, where M...
| Name | Price | Type |
|---|---|---|
| [A heap of crystals] | $0.99 | One-time |
| Coupon of the Greedy Cave | $0.99 | One-time |
| [A box of crystals] | $2.99 | One-time |
| Coupon of the Greedy Cave | $2.99 | One-time |
| [A package of crystals] | $3.99 | One-time |
| Coupon of the Greedy Cave | $3.99 | One-time |
| Package4 | $9.99 | One-time |
| [A big package of crystals] | $9.99 | One-time |
| [A chest of crystals] | $19.99 | One-time |
| [A big chest of crystals] | $49.99 | One-time |