Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Bliss Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is a novel idea that gets murdered by poorly execution. The primary, fundamental flaw is that everything moves WAY too fast. You aren’t given enough time to anticipate obstacles, and there’s this constant feeling that you aren’t really in control. Add to that the bare-bones menus, the lack of tutorials, and only the most meager objectives and goals, and you get a package that’s not even worth the “free” price tag.
Swing and move fast to win the race. https://itunes.apple.com/us/app/swing-race/id1332598012?l=es&ls=1&mt=8
| Name | Price | Type |
|---|---|---|
| Starter Pack | $0.99 | One-time |
| Super Pack | $1.99 | One-time |
| No Ads | $2.99 | One-time |
| Heroes Pack | $10.99 | One-time |