Sushi Ride

niceplay games · iOS

Sushi Ride

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Sushi Ride screenshot 1Sushi Ride screenshot 2Sushi Ride screenshot 3Sushi Ride screenshot 4Sushi Ride screenshot 5Sushi Ride screenshot 6Sushi Ride screenshot 7Sushi Ride screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Sushi Ride Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 (78)

Rating Distribution

4.6
★★★★★
78 reviews
5
4%
4
3%
3
1%
2
18%
1
74%

Top Countries

🇺🇸 US🇷🇺 RU🇸🇦 SA
Reviews (3)
★★☆☆☆Dinoforthelife9/1/2019
Dude

Way way way way too difficult, and I know what the trash thing is so don’t say anything about that method, but the reason why I gave it 2 stars instead of 1 is cause you guys don’t do ads, which is awesome. But its impossible to get perfect level. ☹️

★★★★★Dasaff10/8/2018
My new favorite

This is a great game. Addictive and engaging No need to buy iap

★★★★LlamaScarf10/4/2018
Almost great!

This would be much easier to give 5 stars if not for how immediately frustrating it becomes. I am a completionist. I do enjoy a struggle, but getting this level of struggle out of level 2 is.... well, I’ve not experienced it yet in another game! In one way it’s refreshing that the game doesn’t baby you by making it stupidly easy from the get-go, but I feel like there needs to be a bit more coding to make levels, well, DO-ABLE.... Let me explain how the game works a bit first. The game does a wonderful job of explaining for itself, by the way. Sushi spins in a circle. It is color coded to monsters that appear. You push the eating utensils at the bottom of the screen to send a sushi to the nearest monster. If you get the color wrong, the monster leaves. There are trash cans that you can get rid of a sushi to get to the correct color. Monsters have a meter that they will pay you and leave if it’s completely filled, and they will leave angrily if the meter completely depletes. Now to why the second level is HEAVILY RNG based, and is ridiculously difficult to get 3 stars on despite it being the second level of the game. The stars that are he issue are: don’t lose a life (don’t have any monsters leave angrily), and don’t use a trash bin ever. It’s completely random what color monster comes up, so you’re at the mercy of what RNG gives you. I’ve spawned into a level with a red sushi at the beginning of my train, and only green monsters spawn. This game is truly RNG based, which makes it frustrating in its nature. Rather than coding it to baby you and give you what you need (which is certainly one option) I’d ask for this level to be moved farther down, this feels way too frustratingly RNG based for level 2. I will keep playing and see what’s in store but wow, I’m getting quite frustrated at this little game. I’m having trouble deciding if it’s a fun frustration or a “what were you guys thinking with this game” frustration. That all being said I have a strange inner desire to keep trying, despite a growing sense of defeat of being at the mercy of heavy RNG. I have to say it almost feels stacked against me as a player at times, but that can be how it feels if you try over and over and over. Maybe I’m just getting really unlucky?

Version History (3)
1.1.111/10/2018
1.1.010/18/2018
1.0.010/2/2018
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇰🇭 KH🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

• It's simple – just give them sushi of their favorite color • Cuteness overload – forget about your problems for a while • Enjoy adorable sounds and...

iOS App ID
1230115576
Content Rating
4+
Min OS
8.1
Size
69.2 MB
In-App Purchases
Yes
Publisher
niceplay games
Ru

In-App Purchases (10)

NamePriceType
Restore Hearts$0.99One-time
Restore Hearts (pack)$0.99One-time
Shinobi Cosplay$1.99One-time
Cyborg Plate$1.99One-time
All upgrades +1$1.99One-time
Handful of Gold$1.99One-time
Dragonborn Helmet$1.99One-time
Pile of Gold$4.99One-time
Chest of Gold$24.99One-time
Mountain of Gold$99.99One-time