Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jazon Burnell · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is so fun and I’m the first one to write a review apparently this game has been in the App Store since 2009 and no one ever wrote a review for this game that’s funny lol😂🤣
yeah it's a good game for being free, but i'm gonna rip on the game not the level count so take this into effect if thinking about the fill version. I love the gameplay and the level design and everything but. Each block takes FOREVER to break i don't want to have to hit each block 2-6 times to break it. Next the powers are kinda wonky like most are punishments rather than powers small ball which makes it go faster, big ball which makes it go way to slow, fast ball, which makes it fast, time warp makes it slow when it gets near the paddle which can be good, but i get bored waiting for it, and auto pilot - i don't want the game playing it for me. the powers in jirbobreak or i think its called Astrotilt now are better, but this doesn't have ghetto little characters as theme. Get the lite, not the full, unless the full becomes $0.99 then it's safe to get
This is a very good game. It is much better than any other brick game I have played. The power-ups, paddle physics, and levels are very unique and very fun to play. However, there are a couple of things that are really stupid. First, this game goes too fast. It is very hard to keep up with the ball if it hits a brick in the first or second row, especially when your finger gets in the way. Second, there is a glitch with the touch controls that moves your paddle to the complete opposite side of the screen if you go too close to one side. This causes a lot of lost lives. No fun. This is still a very good game, you get 6 normal levels, 6 puzzle levels, and 3 versus levels for free. I would definitely recommend it, just take the flaws with a grain of salt.
SuperBall 3 is an incredibly fun block breaking game unlike any other. It is the only block breaking game to be completely physics based, where block...