Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mofish, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I absolutely love this game, I play it for a few hours per day, and I gladly became a lifetime VIP, worth every penny to be able to skip all the ads to make my builds perfect. I do have a few critiques and bugs that I’ve found though. 1. The game needs item levels of some sort, so we know which items are higher level and better overall, and which ones are best to combine based on that rating. 2. Some sort of guide book to answer questions, like a help topics area, one thing I have yet to find out for sure is wether or not when skills are combined if the buffs picked at 3 and 6 stars are carried over to the combined spell or not? Does an arcane hero do more damage or anything using arcane spells? What items I can and can’t combine and why, I’ve noticed I have tons and tons of epics of the same slot type and it doesn’t let me combine them and I don’t know why, kind of frustrating. 3. When leveling up, it needs to prioritize spells that I have more points in, sometimes I have to VIP skip 20-30 times to find the spell I want, a spell I already have 4-5 points into. 4. Lastly is the main bug I’ve found, in endless mode sometimes the bosses just stop spawning, their skull appears on the screen and then it’s gone and I get no loot, makes endless kind of pointless if I’m not getting boss loot. Other than those few things, this is by far one of the best apps I have ever had on my phone paid or not, this game is truly amazing and if you like rogue likes, this game is absolutely worth checking out. I can see myself playing this game for a long time.
I never write reviews for apps, but I’ve been really enjoying this one so I thought I’d give my 2 cents. This games fantastic. For a mobile game it has a surprising layer of depth I wasn’t expecting. There are tons of items all of which do different things, the spells all feel fun and worth taking, and the overall game play and art style is really fun and interesting. Like I said in the title, it’s very similar to Vampire Survivors on PC, but that’s not a bad thing. If you like that game, this is a great free alternative to play when you’re not at your computer. There are ads, which can be removed via microtransactions, but they’re always optional which I do appreciate. One thing I would like to see added is an animation of some sort when you take damage. Even just a little red flash would be great, it’s just kind of annoying only being able to tell if you’re hurt by the small changes in your health bar. That being said, it’s just a small quality of life thing. 10/10 game!
I really enjoy playing this game. It is the perfect engagement level to keep me involved but not over chored or bored. I wish there was more to it, after completing the stages there’s nothing more to do than replay. The rank page shows people cap on level 150 which is not available in gameplay anymore, it would be nice to have that option again or to just have more stages added. I did not get an endless mode or second play through as expected. I enjoy the gameplay exactly as it is though I have some feature ideas that I think would be nice to see in future updates! I think it would be nice for there to be a reference tab or encyclopedia type element that explains the attack types and how they work, as well as how the spells and abilities work. Also more detail for what cool down and buffs are doing, like how many seconds are things worth and how frequently do they cool down; maybe how those rates are affected by artifacts and other skill upgrades. It would be nice to really understand the build better. Customization could use aesthetic, we have different armor and stuff but it does not affect appearance and I think it could be neat to add some sort of appearance element just for the player to enjoy looking at and customize, maybe add rare rewards that offer snazzy things like an aura or wings. The game is fantastic, I personally think that adding some more content and features would be super neat! I’d even be willing to pay for some sort of thing to get rid of ads and always get the extra artifact maybe some other perks, still give the option for an ad to revive though. I had 5 stars until I ran out of progression, I will happily return the fifth star should the game expand or any of my suggestions be implemented!
About Game Super Wizard is a Roguelike action game in which more than 20 magic skills can be chosen. The different combinations of magic skills will c...
| Name | Price | Type |
|---|---|---|
| Daily Sale | $0.99 | One-time |
| Pile of Diamonds | $0.99 | One-time |
| Pouch of Diamonds | $4.99 | One-time |
| Battle Pass | $4.99 | One-time |
| Hero Pack | $4.99 | One-time |
| Bag of Diamonds | $9.99 | One-time |
| Dungeon Raid Package | $9.99 | One-time |
| Chest of Diamonds | $19.99 | One-time |
| Super VIP Card Sale | $24.99 | One-time |
| Super VIP Card | $29.99 | One-time |