Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Franklin Chang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I don’t know what to say, this game is a must play for genuine sumo fans. It has a lot of realistic techniques, that are Translated mind you, and now with all that improvement that’s been done to it in the last couple of months, now this game has transitioned from being a great sumo game to the best out there, since the last great sumo game was made in 2001 for the PS2, That’s 20 years ago! And it was in Japanese. So having an English sumo game that’s realistic basho and technique wise, is a dream come true. And I have always wondered, is the opponent supposed to be Tochinoshin? Because his yori-Kiri is scary.
I lost 30 matches in a row to start off but once I figured out oshi-dashi I was fine lol. (I'm a Takakeisho fan so I guess it comes naturally.) The mechanics are really fun to play around with and I love playing this game so much. I wish I could name my rikishi and I wish the other rikishi were named too, I feel that it would add a subtle layer to the already amazing game you've made. If you see this, thank you.
I feel like these physics , and mechanics would do really good for a GRAPPLING game , for example freestyle wrestling game would do really good with these mechanics , not only will it get so much love from the wrestling community . It’ll have potential to become one of the best grappling games ever made
Sumoscience is a game for people who want to learn more about sumo. It models the physics (forces/collisions) between the wrestlers. You can do a fron...
| Name | Price | Type |
|---|---|---|
| Unlock game | $6.99 | One-time |
| Support this app | $8.99 | One-time |