Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Glaive Games LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is a failure they take a decent concept and instead of actually taking player feedback they forget the players who were there at the beginning helping figure out bugs and supporting the devs buying real world money gem packs and then not come out with a single content update for over two months. They also can’t own up to their own shortcomings and if you try to speak the truth and call them out you will get blocked and kicked out of discord. Beware these devs say they send rewards for compensation or as gifts and if you don’t get yours well you’re never going to I waited over a month and half and one of the devs finally replied we just didn’t have time. This game will slowly die and fade away updates don’t come out and the devs don’t care about their core player base.
I’m really enjoying the game so far, but it needs more to do, like why can’t I replay old levels and can we get more attacks? Every character only having 3 attacks with 2 of them on cool-down timers is really boring and makes the game feel cheap and lazy. Also, can we get control settings? I want to be able to aim my attacks; it doesn’t happen often, but sometimes my character would not aim at the target.
The production is decent, but gameplay is very linear, too easy, and ultimately boring. The dialogs are cheesy and sound like they're for 4 year olds. And along those lines, aside from 4 year olds (and even they probably don't need it), who needs a path of footsteps for a linear map?? Also the equipment system has issues - I'll often see Common items that are better than Uncommon ones! And way too much equipment is given out. Or maybe that's done on purpose for you to scrap a bunch for materials for upgrading. Which you don't really need because the game is already so easy. Ugh, but that's the way so many games are these days - dumbed down to cater to the lowest common denominator.
Join an epic journey in Solaria: Dawn of Heroes, a real-time fantasy action RPG where every decision can turn the tide of battle. Assemble your squad...
| Name | Price | Type |
|---|---|---|
| 1 USD Package | $0.99 | One-time |
| 5 USD Package | $4.99 | One-time |
| 15 USD Package | $14.99 | One-time |
| 30 USD Package | $29.99 | One-time |
| 50 USD Package | $49.99 | One-time |
| 100 USD Package | $99.99 | One-time |