Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jiang Chang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
No instructions, help box gets stuck, no way to easily select levels
To solve the games that require 1000+ moves, it would be much more efficient if the user is able to mark the box he wants to move and its destination, regardless of the current position. Then, the App should move the marked box to the desired destination. Of course, with the condition that there must be an open path between the current position of the user and the final destination of the target box. This is not new, other sokoban Apps have this functionality.
Boxman is an implementation of the classic box-pushing puzzle game, Sokoban. Each level has the same objective; to push boxes to their destination loc...
| Name | Price | Type |
|---|---|---|
| Sokoban Level Solution | $0.99 | One-time |