Sokoban (Boxman) Classic

Jiang Chang · iOS

Sokoban (Boxman) Classic

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Sokoban (Boxman) Classic screenshot 1Sokoban (Boxman) Classic screenshot 2Sokoban (Boxman) Classic screenshot 3Sokoban (Boxman) Classic screenshot 4Sokoban (Boxman) Classic screenshot 5Sokoban (Boxman) Classic screenshot 6Sokoban (Boxman) Classic screenshot 7Sokoban (Boxman) Classic screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Sokoban (Boxman) Classic Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.0 (6)

Rating Distribution

4.0
★★★★
6 reviews
5
17%
4
0%
3
17%
2
0%
1
67%

Top Countries

🇮🇹 IT🇫🇷 FR🇩🇪 DE
Reviews (2)
☆☆☆☆vandegraaff4/21/2025
Bad

No instructions, help box gets stuck, no way to easily select levels

★★★☆☆2/26/2024
Missing functionality

To solve the games that require 1000+ moves, it would be much more efficient if the user is able to mark the box he wants to move and its destination, regardless of the current position. Then, the App should move the marked box to the desired destination. Of course, with the condition that there must be an open path between the current position of the user and the final destination of the target box. This is not new, other sokoban Apps have this functionality.

Version History (9)
v 2.33/12/2026
1.1.17/6/2022
1.1.03/22/2022
1.0.93/20/2022
1.0.83/14/2022
1.0.54/2/2021
1.0.42/7/2021
1.0.31/2/2021
1.0.212/31/2020
Available In (114 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (28)
ArabicBGCroatianCzechDanishDutchEnglishFinnishFrenchGermanGreekHIHungarianIndonesianItalianJapaneseKoreanNorwegianPolishPortugueseRomanianRussianChineseSpanishSwedishThaiTurkishVietnamese
App Details

Boxman is an implementation of the classic box-pushing puzzle game, Sokoban. Each level has the same objective; to push boxes to their destination loc...

iOS App ID
1546106967
Content Rating
4+
Min OS
13.0
Size
4.9 MB
In-App Purchases
Yes
Publisher
Jiang Chang

In-App Purchases (1)

NamePriceType
Sokoban Level Solution$0.99One-time