Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Marius Horia Popa · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s good but I have few ideas and support. Can you developers add a pause button, add more upgrades, add a switch for button layout, and add more types of weapons such as swords guns rockets. This can improve the game enormously. Swords should do twice the damage of guns but have less range. Also can you add more monsters and tankier ones to for more harder levels. If you read this thanks
Destroy enemies, upgrade your character, defend your castle.