Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗5 LEGENDS GAMES LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Endless typos, unresponsive controls, extremely repetitive mechanics, building upgrade costs completely disproportionate to the reward, pointless energy mechanics, confusing quests… I got it for free and my boyfriend and I had a good laugh at it for a while and how absurd it is, but it quickly became tedious. I go sharpen a sword at the forge and it tells me I was successful, yet the guy at the tavern says I lost it and it’s nowhere in my inventory or equipment. I also think the warlock’s riddle game for the Earth ring is the single most disrespectful mechanic I’ve ever seen. If you don’t get a good score you have to start the riddles all over again, but getting a high score is nearly impossible because there’s a delay on the button. How do you launch a game based on how accurately you can hit a button, and the button doesn’t even work correctly? Game regularly crashes and has random black screens at loading that require tapping the upright corner to load the game. Not worth more than $1 for a dumb laugh with friends.
I love old-school RPGs, but I can’t get past why there’s a completely unnecessary energy system. It basically makes the game unplayable. It takes ~25 energy to walk anywhere on the quest map, and you regenerate ~50 energy in a few hours. So you can basically do a couple of very basic ‘go to this location’ quests every few hours. Then you just wait for your energy to regenerate. It’s like a F2P game without any in app purchases or to actually take away the unnecessary waits. Of course, with how much energy is required to just walk around, if there were purchases for energy it would take a huge load of cash to play this game and enjoy it
This is the game I’ve always wanted for iOS. Perfect authentic throwback to the original RPG’s of the 80’s. No ads, no in app purchases, just the good ol’ fashioned “buy the game and play” - and at a really good price I might add. Well worth the $5 bucks. I would’ve paid more but don’t tell the dev 😅
Shadow Quest is new Nostalgic 80's & 90's style Old School RPG - Choose your Avatar and explore the Lands! Visit the many Castles and speak to their R...