Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Michael Conkin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Absolutely recommend! To see a game get this kind of quality gameplay development while remaining completely free and no ads is unheard of. My wife and I have had a lot of fun with it so far and will likely be using it as a way to have fun with others!
TRIPMAN is too hard to handle in solo mission. With two remote mines and cipher dead drops, he could easily gets 3 explosives. And unlike ZERO who targets assets, TRIPMAN targets bombs only, if you active radar jammer, he could set off 3 remote mines in a row and wins directly. Remote mines are stashed in covers, and most rooms with bomb only have one cover, so even if you can see the stashed remote mines with the X-ray contacts, you won’t be able to disarm it, and don’t have other cover to hide in the same time. And TRIPMAN himself also hides in cover, so you also can’t kill him directly too, and that makes TRIPMAN nearly unbeatable in solo mission. Whether you only give TRIPMAN one remote mine at the start, or you should debuff the remote mine, let set off on the next turn after push the detonator, or let radar jammer could also block the signal and make detonator can’t set off the remote mine. Play against TRIPMAN in solo mission really gives a bad game experience. Need to change.
My friends and I just played this game for hours. It’s really easy to get started and fairly deep. As people get more comfortable with the strategies, the gameplay will evolve. The game doesn’t have any ads, looks great, runs great. Creating and joining lobbies is really easy. I ended up buying the expansion pack for the ability to really fine tune the difficulty and I think it was worth every penny. Highly recommended for your next game night!
Seven Spies is a strategic game of espionage for 1 to 7 liars. Play solo or gather your friends and take on the role of secret agents. The criminal o...
| Name | Price | Type |
|---|---|---|
| 00 Agent Pack | $4.99 | One-time |