Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kinkajoo Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I watched so many adds to collect enough coins to enter the tournaments. Right now I’m at 2,100,000 coins. My first Tournament was like 5,000 coins to enter and I tried to stay on the top 10 won 8 th place and won 80,000 coins I notice instead of getting 100 coins by playing the add I was getting 1, 000. Then went on my second tournament. Entry fee was 50,000 coins so I went for it stayed in the top 10 won 7th place and it gave me 800,000 coins and now by watching adds it’s giving me 10,000 coins per add. Some ads are only 5 seconds, how amazing it’s that. I think it’s better playing tournaments because even though if someone leaves the game and a robot continues and wins …I notice who ever won the second place gets the win. I went for the third tournament too late and I’m not even close to any the top places. But the win it’s now 5 million coins. I’m still watching ads and I’m up to 2.1 million coins. I love tournaments more because you don’t loose all your coins. The only thing I don’t like it’s when players don’t have a move at the beginning of the game and take the whole 30 seconds and do nothing it’s frustrating. Sometimes you get 3 out of the 4 playeras doing the same thing. And it gets boring. I love when all of us players love the tiles fast. It’s more exciting.
1: There’s not enough time to leave a game before it starts without losing tokens. I don’t like joining games with a 500 token fee! I try to leave as fast as possible, but I still lose tokens often. I see two options: 1. Increase the time to join to allow people enough time to leave once they see the join fee, or 2: give people the option before joining. For example, after clicking Play Now we could have the option of joining a 100 token fee game, a 500 token fee, or whatever other fee levels are available at the moment. 2: Having ALL the tiles removed from the board if even one tile is out of place. Only invalid tiles should be returned. It’s maddening playing a bunch of tiles, trying to place the last tile only for it to not go into place for some reason (the play mechanics aren’t perfect for tile placement), having the timer run out, and then ALL the pieces being returned despite the one tile out of place being from my hand and could easily be returned to my hand while leaving a valid board. 3: This doesn’t affect my enjoyment of the game, but I would like to have more time increments when making a custom game. Increments in 5s, 10s, or even 15s would be preferable to 30s.
I actually purchased and set up a tablet for my grandmother for the sole purpose of being able to play this game with her grandchildren during this time since we are all socially distancing from her. Had it all set up and working and got one game in before we encountered the same issue that multiple other people in this thread have mentioned about a lack of connectivity. It is sporadic and unpredictable in when it can and can’t connect. While I understand that servers face and incredible load during this time, it is difficult to do remote tech support for someone who has a very specific set of instructions to follow on how to play a game and now feels like they are just simply doing it wrong, when in fact it is a developer issue that I hope can be addressed in the near future. I am understanding of the greater issues at hand in the world and won’t let yet another negative element ruin this quarantine period, but I am greatly disappointed that something I looked forward to greatly improving this time only led to further complicating it. I wish that I had looked further into the fact that this has apparently been an ongoing issues for months and not wasted the time, money, and effort that I did. Just taking the time to share so that perhaps others will take that into consideration.
The original Rummikub FREE version (not Rummy nor Rummy Cube or Okey) is one of the most popular family games in the world. The unique combination of...
| Name | Price | Type |
|---|---|---|
| 10,000 Rummikub coins | $2.99 | One-time |
| 18,350 coins | $4.99 | One-time |
| Remove Ads | $7.99 | One-time |
| 40000 coins | $9.99 | One-time |
| 87000 coins | $19.99 | One-time |
| 140000 coins | $29.99 | One-time |
| 250000 coins | $49.99 | One-time |
| 750,000 Rummikub Coins | $99.99 | One-time |