Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pascal Bestebroer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Just echoing others…. The controls need some tweaking. They just don’t feel right and I’m constantly fighting with them. Maybe even just making the deadzones start a bit beyond the button icons would help…. 🤷🏻 Other than that, the game is promising. It looks like a really deep game that someone could sit and play for hours at a time. Hopefully controller support is added in the future if it’s not already (I plan on getting one in about a month - after Xmas is done with). Thank you for the sale!
I really enjoy the game. After buying it on iOS, I grabbed it during a Steam sale as well. On the PC I was able to have success. The problem with this version - it is too dark. I realize I could craft torches, but those don’t last long enough (and crafting materials are limited in the game). Also, I get the sense that the random generation accidentally creates blocked areas that were intended to be passages. At this point, I’ve managed to grab sealant on one world. I have certainly spent time on this game and enjoy many aspects. However, the planets all seem to create an accidental dead end which halts progress.
To be honest I’ve only played about five minutes, and the game looks interesting but mobile controls are clunky and keep me from wanting to play more. If there was an option for a virtual joystick I think that would be best, but the current directional buttons aren’t always responsive and their position isn’t that comfortable, even with different sizes. If this were improved, id be glad to return to the game and give it another shot.
Residual… a new breed of survival platformer from OrangePixel. In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with...