Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gravity Game Vision Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
As a longtime Ragnarok fan, this is one of the most disappointing versions of Ragnarok I’ve ever played. First, the optimization is terrible. My iPhone 17 became uncomfortably hot in less than two hours of gameplay, even with moderate settings. No mobile MMORPG should push a flagship phone this hard. Second, the progression system is frustrating. Spending time grinding monsters only to receive zero experience because of level restrictions completely kills the fun. Ragnarok has always been about exploring, grinding, and progressing at your own pace. Punishing players for fighting monsters is the opposite of what made the original game enjoyable. It honestly feels like the developers forgot what made Ragnarok special in the first place. Instead of rewarding players for playing the game, it constantly puts barriers in the way. I wanted to love this game, but in its current state, I can’t recommend it. Please improve the optimization, rethink the experience system, and bring back the freedom that made Ragnarok so memorable.
A game about grinding monster exp. to mobs giving 0 exp. is so sad. As an OG RO player, they removed all of the soul for the game and added about twenty new micro transaction options and a gacha system. I wanted to love this and ended up leaving on day 3. There’s only one job per starting class, so no Monk, Alchemist, Gunslinger, or even Novices. Monsters do not give exp. in a game where community monster exp. farming was the soul. Cards aren’t ultra rare items from grinding, they’re common drops from basic mission rewards and AFKing. You can’t even 360 degree the view, the view is locked to about 10 degrees. I’m so disappointed in this rehash. I was really hoping to play RO on mobile the right way. It’s not optimized at all, with Balanced settings it heated my 17 Pro Max and killed the battery while stuttering frames, which shouldn’t be possible with a 17 Pro Max and a mobile game. Running it on MacBook Air M4 also wrecked its battery. I’m so disappointed in what they did with my #1 nostalgia IP. Please sell the IP to MiHoYo or anyone who knows how to honor the players with something worth spending money on.
I love RO, I grew up with it and each time another one of these comes out I am always excited and ready to play it to run into same experience of a cash grab. Getting a pop up to buy something before killing my first mob or going through tutorials.. crazy, I understand they have to make money back however focus on the game quality, story, mechanics first. Then some sort of membership or x. Just not blasting people with instant micro transactions.
Officially licensed by Gravity. Midgard is back — rebuilt from the ground up, and it feels exactly like you remember. Six Classes Relive the maps, t...
| Name | Price | Type |
|---|---|---|
| Pet Pack 1 | $0.99 | One-time |
| NA Tiered Pack1 | $0.99 | One-time |
| Diamond Gift Pack 1 | $1.99 | One-time |
| Capra Member | $4.99 | One-time |
| NA Tiered Pack2 | $4.99 | One-time |
| NA Tiered Pack3 | $9.99 | One-time |
| Capra Premium Member | $9.99 | One-time |
| 15,300 Diamonds | $14.99 | One-time |
| 53,000 Diamonds | $49.99 | One-time |
| 110000 Diamonds | $99.99 | One-time |