Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗2 Zombie Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The demo convinced me to plop down $10, completed the purchase, but now the game won’t run—starts, then closes. I don’t see a charge on my account, thankfully. I’d like to own the full version, though. Based on the demo, I’d give bit 5 stars, but only 1 star based on purchase experience. Update—through a lot of trial and error, I was able to complete the purchase and got it to run on my iPad. At one point, it stayed up long enough so that I could delete my demo character. The purchase then completed, but still wouldn’t run, no matter what. So, angry. I then installed it on my iPhone, and ran fine, at least through creating a character and a first save. But, I want to play it on my iPad, so tried it again, and was able to play through creating and saving a game. Stupid persistence should not be necessary, especially since this is known issue with the app. We’ll see how it goes from here. Still 1 star, until proven otherwise in terms of playability.
This game is amazing. After downloading and playing, I saw within the game the option to buy the full game, so I was surprised this is a demo. Nowhere in the app description so they state it’s a demo and you can unlock for $9.99. The only way to see it on the App Store is if you scroll all the way to the bottom where it says in app purchase. There you will see that, yes, there is one. And $9.99 to unlock full game. But it’s well hidden and you won’t know unless you specifically look for that in the App Store. Anyway, that being said I decided to give the demo a try. I played it a lot. Doing as much as so can with all the available places. Because I thoroughly enjoyed all that was free in this game, I decided it was worth the full game purchase and have not regretted it at all. Also I have a few tips for fellow players. This game is controller supported. So you can use a PlayStation DualShock 4 or Xbox wireless controller. Even better, you can choose to airplay it on your tv(screen mirror), but you need a smart TV at the least for this capability and really good internet. I’m not a fan of the actual in game controls, which is why I use an actual controller. Very pleased this game is compatible with a controller.
This is a perfect game for unwinding, I absolutely love the art style. Being able to tap to move around and farm resources, and then use the buttons and motion stick for battles is a huge plus for me. The torch system is smart, allowing only those who explore and collect more to be able to light every torch. One concern I had for the game was loot, specifically how it drops. Sometimes loot feels like they fly away from your character, making you run to get it. My last concern is for dungeons, while trying to attack i often started to open chests or light torches, so if prioritizing attacks over other actions while in battle would be amazing
Play first locations for free. In-app purchase of the full game. Quest Hunter is an isometric action-RPG where your choice drives the story. Find ton...
| Name | Price | Type |
|---|---|---|
| Strangewood | $4.99 | One-time |
| Quest Hunter - full game | $9.99 | One-time |