Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Spiderweb Software · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Played both games, now I can’t wait for the release of part 3, I just hope it won’t take too long. It’s a nice games overall, definitely an improvement from the first game. Although I really didn’t like the fact that they added a level cap fixed at 23. Pretty low if you ask me, hope the programmer will raise it to at least 30 for the next game.
Spiderweb Software’s games aren’t for everyone. If you are looking for long cut-scenes, great graphics, pay-for-upgrades, you will be greatly disappointed. But if you want tactical play, tweaking characters, choices that matter to what happens to you, then this their games are for you. I’ve played a lot of Spiderweb’s games (both on iPad and Steam) and Queen’s Wish 2 I think has become my favorite. I like how building the forts helps your characters, the story, and the choices. I wasn’t as big a fan of the first Queen’s Wish — it seemed to need some smoothening out. I think they did that with QW2. I’ve really enjoyed it. Well worth the money if you want a story-driven, tactical, old-school game.
This is yet another stellar example from the team at Spiderweb Software . No monetizations, no skins, no glossy pretentious slick graphical feats here. Just a compelling storyline and lore and in depth character and world/base building with some resource management on the side. The world is immersive and atmospheric. One can easily spend a couple hours merely exploring the protagonist immediate environs BEFORE setting off into the greater expanse of this world. The games learning curve is NOT for the faint (or impatient) of heart: no cool down timers or XP boosts et al here. Each point spent on each skill set must be done with foresight and careful consideration. Risks must be calculated. All in all- Just a good ole fashion CRPG Master Class. Bravo team, highly recommended.
Queen's Wish 2: The Tormentor is an huge, retro fantasy role-playing adventure. It is the conclusion of the Queen's Wish saga and features: * Epic fa...