Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Spiderweb Software · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve played a few Spiderweb games before, most recently Queen’s Wish. Picked up Avadon based on reviews that it captured some of the feel of early Ultima games. But I thought it was pretty meh. The game was just a series of tasks, mostly of the “go and find XYZ, kill it/him/her if necessary”. Or “your companion has left. Find them, and in the process find their enemy, kill it/him/her if necessary”. And killing it/him/her is usually necessary. Report back and get your next quest. But the combat was pretty repetitive and the nature of it values two things above all else: dexterity and haste skills. The skill trees are such that by the time you get those top skills you’re really working toward (like my shaman summoning a drake!) the game is almost over. Otherwise: combats tend to either be easy, or brutally hard (mostly easy though). I just found this game mostly forgettable, and the outdated and tiny graphics didn’t do much to spruce it up.
I’ve been looking for a good rpg game forever from the App Store and finally found it! The reviews were right- this game is awesome! Thank you and I’ll definitely be getting the rest of the series when I finish this one!
I like the plot of this game quite a lot. Spiderweb did a great job of creating an intricate story while keeping people hooked for a sequel with a spectacular ending. Another thing I like is the difference in game mechanics; it gives players the power to develop their own strategy. Healing outside of combat is by far my favorite. Other things to note include the class-based skill trees which offer a variety of ways to play (and the character classes are significantly different to justify the use of classes in general). Items like food and blessing crystals can make a huge difference in this game, but pure stats and equipment tend to make a lesser difference. Finally, the ability cooldown system is pretty neat and helps balance the game in an interesting way. Last thing to note is the level cap: while 30 does seem low (and I'd still argue it should be like 5 to 10 levels higher), it is not all that bad as it seems -- by the time I finished the game, I was around level 25 to 26. (Note: I finished the game on Normal Difficulty with no cheats.)
Avadon: The Black Fortress HD is an epic, old school fantasy role-playing adventure, with a fascinating story and 40+ hours of gameplay. Experience hu...