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Punch Kick Duck is a bit like a lightning-fast game of rock paper scissors. Punch beats kick, kick beats duck, duck beats punch. Sounds simple, right? Well, the first couple of times, it is. But dealing with eight enemies at the same time is a headache you have to experience to understand. And that’s not even counting all of the modifiers the game throws in to keep you on your toes. Ranged attacks. Enemies that switch attack styles. Even a timer counting down to your death. Worst of all, you can’t take more than one hit. So you’ll be throwing yourself at the same level, the same obstacles over and over again for a long, long time. All of this wouldn’t be so bad if the controls weren’t so bad. The layout consists of six buttons, two for punching, two for kicking, and two for ducking, one of each on either side of the screen. Hit the right one at the right time, the enemy topples to the ground. Hit the wrong one, you’re rewarded with a smack in the face. The problem is that the buttons are crammed so tightly together that you can’t help but mash more than one. It’s like trying to play a piano built for a dollhouse. And keep in mind that a single mistake is enough to end your run. If this were a PC game that I could use a keyboard to play or an endless runner where mistakes don’t count that much, I’d like it a lot better. Maybe all it really needs is bigger buttons with better feedback. But as is, I don’t think I’ll be replaying Punch Kick Duck anytime soon.
Punch Kick Duck, an amazing game worth 5 of my stars. Why? -Punch Kick Duck could be helpful in real life situations like if you’re being robbed or kidnapped, because it shows you how much attacks being better than others really matters. It can also be used as skill for other games as it gives fast reflexes. -Punch Kick Duck is very creative. The name itself sounds like another rip-off or a really easy game, but it is very much the opposite. It has high quality graphics, and things you either have to learn on your own, or your character says/ thinks about. For instance, there’s the foxes that you would learn their attack patterns from the speech bubble, but you have to learn bees movements on your own. Another very creative thing is how at floor 10 (I didn’t beat the game, I only got to floor 10), you go up to the tiger and you’re like:” Hello.... OLD BUSINESS PARTNER. DUN DUN DUNNNNN😨😨😨😨😨😨😨😨😨😨”. VERY sudden, on point, creative plot twist. -Punch Kick Duck is just fun. Sure it might be hard, but when you finally get to the next floor of a really hard level, you get a BIG sense of either excitement or relief. But then when you get to the next floor, you flip sides which can really mess you up, and some people might not like that, but really Punch Kick Duck is trying to improve both your left and right skills for the Final Battle. In conclusion: *FIVE ⭐️⭐️⭐️⭐️⭐️ STARS*
This is an awesome side scroller, definitely one of the best I’ve played. Each level increases a significant amount in difficulty so the game is replay-able, and the randomness of the appearances of each characters adds to that. The graphics are great as well, also definitely one of the best I’ve seen on mobile and even better than many pc games. I just had a question on the scoring - how do you increase the number of enemies you outrun? I’m trying to beat my gf’s high score but absolutely cannot, even when I get a run with 0 hits or parries. Sometimes, even if I repeat the same level with no hits or parries, I get a lower score than my high score just because I outrun a different number of enemies. I’ve noticed that enemies sometimes jump backwards if you have one directly in front and one behind which I can see buys me some time to keep running without killing the enemy behind. However, I can’t for the life of me figure out when they jump back and when they don’t. Any advice on that?
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Fighting is all about timing. Just ask any duck. The right move + right time = swift victory. All you need to do is PUNCH KICK DUCK! The cruel Baro...