Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗WrestleWorks · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
In the previous game there was a rival promotion that I could haggle trades with. That’s seems to be missing. Or am I just missing it?
Really great, detailed, fun game. Better than MyGM in the WWE 2K games.
Though I do enjoy the game I feel like there needs to be more features to fully justify the 10$ price tag. First I feel like there should be a way to fully simulate a match including spots so you get a realistic play by play. Second I feel like it would be nice to have a way to create your own spots or have spots exclusive to certain wrestlers like finishers. Because at the moment using auto book just gets you a play by play that just says someone picks up a win. I think it would be nice to have a better way to simulate a fight between two wrestlers. Overall though it’s a good game just wish it had something more to differentiate itself from the first game
Miss playing the role of a General Manager on your PlayStation 2 back in the good old days? Now you can take that experience with you in your pocket-...