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How Much Does Pocket GM 3: Football Sim Make?
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Reviews (3)โผ
Iโm not one to leave reviews, nor have I ever even left one on a mobile game. However this game is incredible, the in depth expansion of it, friendly UI, and smooth gameplay with no crashes or any issues of the sort is incredible! This is something rare to find from a mobile game, and has me wanting more for the next game of the series. It takes strategy and season planning a huge step ahead compared to other games. It doesnโt feel way too unrealistic like Madden does with specific playbooks that are set up for more success. But this rather makes you understand that any playbook works, of course with the fact that it depends on your roster and what youโre aiming for to choose a fitting style on both sides of the ball. Highly recommend this game! This is hands down the best management game out there for football, and even basketball as I just got that as well and Iโm not even a basketball fan, just love this style of management.
So I will say when I first got this it seemed actually really fun. The trading, free agency and just general GM aspect is honestly really good. However the simming of the games and watching them genuinely is awful. Firstly so many penalties itโs actually absurd. Thereโs like multiple automatic first down penalties called every single drive whether itโs defensive holding, roughing the passer, unnecessary roughness, etc to the point itโs actually just annoying to watch. Second the decision making makes absolutely no sense. I had one game I was down 10 with 4 minutes left on the opponents 40 and my team punted?? Then the very next game I had a 4th and 17 at the opponents like 25 easily in FG range and my team decided to go for it, obviously not making it. Then later that game down 21-7 made it to 4th and goal at the 3 and they kicked a FG. Completely throwing the game. Just none of this makes sense at all Edit: After continuing to play this game it gets worse and worse. I do not recommend playing unless lots of fixes are made. Penalties are still awful. And Iโm like 99% sure your player overalls and team overalls genuinely donโt matter at all. I have played about 10 seasons built my team to an 89 overall the next highest is around 84. And my team consistently is losing to and sometimes getting blown out by absolutely awful 75 overall or less teams even lost one 31-5 against a 68 overall team
this game is great and incredibly addicting. i love the NFL draft process and the concept of team building, and this game does it all so well. not to mention it is an iOS game (there are not many iOS games that i enjoy) and it is incredibly energy efficient. kudos to the creator! if i were to make any suggestions, i think increasing the salary cap every year would be a nice thing to have. the NFL salary cap normally raises around 20m every year. the reason i say this is because it can be frustrating at times working with a big QB contract while also trying to retain players at important positions. would also be nice if we received compensatory picks for losing good players in free agency like in the NFL. itโs a bit unfortunate when you canโt pay a super high rated player and you have to let them go, and you get nothing out of it. one sneaky way around it for the user is to just offer the player a 1 year contract with low guaranteed money and then trade them off for a ton of draft picks, but that feels like cheating lol other than that, i think it would be nice to have something like a practice squad. there have been many times where i want to develop low-rated players who have potential but i just donโt have the space due to roster limitations. it would be great to have a place for players to develop and be elevated if there are ever any injuries. thatโs all. thanks for making such a great game, even though it has taken over my life!
Version History (18)โผ
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Pocket GM is BACK! It's once again time to manage your very own American Football franchise to glory! - Draft your franchise Quarterback on your way t...