Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kvannli AS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is incredible, especially considering that it’s developed by a single person. Turn based combat has a lot of variety in terms of abilities and classes, which is amazing, and it’s definitely the highlight of the game. My first suggestion is to simplify the layout of buildings and increase the quantity of some production buildings. Carpentry and masonry as separate buildings makes a lot of sense, but I don’t see a reason to make every weapons building separate other than to reduce the number of weapons in the UI of any single building. I also want to be able to focus more Vikings on producing a few things at a time rather than only being able to deploy one Viking until I’ve unlocked a 2nd building later on. I often find myself needing a lot more work done in carpentry but unable to allocate enough Vikings to get it done quickly. To solve this, I’d suggest moving 2nd building unlocks to be earlier, so that players can more heavily focus on what they actively want. Another small thing I’d appreciate is longer queues. I find it annoying having to check my base every hour in order to add a few more of the same item in to each queue, or lose out on Viking work time. Queues on crops and windmills would also be cool.
I really enjoyed this game and it’s setting, as well as the lack of ads makes it nice, the fishing is a fun little thing to pass the time, and the building can be fun, the only thing I feel is slow is after you progress far enough you can’t expand as fast as you want because of the lack of workers, I understand the amount of workers = the amount of your army so more than 4 doesn’t make sense, but it does take away from the expansion and tribe building aspect, I just wanted more Vikings or hired workers or something because I’m unlocking 100 different buildings and can only use four, and in a town building game it doesn’t work the same as in something like clash of clans, it’s totally different, I just want more town expansion and different ways of fighting pve, sometimes I just have to wait it out and can’t do anything, or take days to upgrade my boat so I can keep playing the fighting aspect of the game, it’s fine and it all works but it could be more cohesive from my point of view, I end up playing other games that are just more engaging and I have so many things to do that I’m being pulled in different directions, it makes it fun, and that’s all this is missing, but I’ll just have to wait.
I downloaded this game because the visuals reminded me of forager and it was free. I had no idea that I just stumbled across the best free mobile city builder/rpg/fishing simulator. First of all, there are ZERO pop up ads. The only time you need to watch an add to get a small about of material or micro currency. There is a subscription model that speeds up progress, however it feels achievable to earn the membership by watching ads. The rpg element is surprisingly in depth with so much customization for each villager. It allows you to form an actual connection with each villager and create the story of your own little town. There are even distinct roles in battle with dps,tank,healer,support options for each class. The fishing system at first might seem like a fun little mini-game, but the way that it connects with the rest of the game makes it a integral part of the gameplay experience. The fishing mechanic does not only provide a food source to heal the villagers after battle but it is also a surprisingly fun mechanic to engage with while all your timers are going. In summary, this is definitely my favorite mobile game to date!
Pixel Tribe: Viking Kingdom is a strategy RPG with retro pixel art graphics where you build and upgrade a tribe of Vikings. As the chief, you must bu...
| Name | Price | Type |
|---|---|---|
| Pocketfull of Gems | $0.99 | One-time |
| Pile of Gems | $1.99 | One-time |
| Bag of Gems | $4.99 | One-time |
| Sack of Gems | $9.99 | One-time |
| Box of Gems | $19.99 | One-time |
| Chest of Gems | $49.99 | One-time |
| Golden Gem Chest | $99.99 | One-time |