Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗KAYAC Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love playing this game, it’s easy to lose track of time playing it, but it gets a little repetitive after a while. I’d love it if they could have a mode where you could try together more stars with the less shots you took. Also it’d be pretty sweet if you could get an instant replay of the last level you completed because sometimes you hit some sick combos and it’d be cool to replay them.
It has decent gameplay, there’s always something new, and I liked that the ad for it was exactly the game without alteration. While the games UI and graphics are a bit simplistic as well with the gameplay, I like its consistency and definitely see the potential. While I know the ads make money, there are a bit too many for considering that the levels are short. Like there’s probably less than a minute or two between ads when I manage to pass levels particularly quick. Maybe dial down on the ad amount a bit. Overall, good game with understandable mechanics. And I appreciate the ad was the game.
I very much like this game a lot. It’s very simple and its super bright and colorful like a lot of games. I think adding more variety to the levels would be super cool, more specifically, add things that can make winning more challenging. The only dangers in the game are the guns you fight against, and sometimes swords or bombs. Maybe consider having levels that have saws on the wall or ceiling. A level where you have to turn your phone sideways. A “the floor is lava” level? Maybe a level filled with water that changes the mobility and physics of the game. Spider webs in the corners that slow you down and you have to spam shoot your way out of it? These are just some ideas and thoughts that I had to add some more variety this game! ^_^
Master the recoil! Tap to shoot and send your gun flying. Use the physics recoil to spin, flip, and move through the air. Aim carefully and dodge enem...