Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Love this game, but the achievements where you get coins and equipment for completing them makes me love it even more, but whenever I download the game expecting the achievements to be there, sometimes they’re there, and sometimes they aren’t. Make the achievements permanent and I might give this game five stars in the future.
Currently running latest version of 1.06, and have played for months, features stated in notes are not present. Quests, piggybank and wheel of fortune do not appear in iOS Latest levels do not have any variety and repeat the same patterns. The hard levels (19+) are impossible despite having all epic equipment at level 25, all skills unlocked. It is evident these levels are Behind a paywall as legendary equipment is needed and the grind to get repeat equipment is random. A daily reminder notification to play to receive daily rewards appears on phone with no setting to disable except in the iOS system settings. There is no daily reward system. There is Only a daily advertisement option to receive a small chance of epic equipment. Despite paying for no advertisements feature, there is still some advertisements. These advertisements bypass the phones silent mode setting
It’s a fun game but once you pass the first city and get into coe city , the game becomes impossible the zombies have more hit points , the way the ball bounces it’s off so you will get a good 3 hits. If your lucky . It’s like the ball can’t bounce straight magnet to the bottom. It gets harder they get more hit points . If you get past second stage on coe city they get 1000 hit points it gets about 4 balls to kill one. They are usually attacking you by then because they can hit during a reload from half way . You get about 20 to 40 coins not enough to upgrade anything . You can’t go back to previous city to make coins so your stuck in a loop until you can make coins to buy upgrades . You hope that will be enough . Update they have updated that made it a bit easier but the ball for sone reason still does not like to hit anything , you can aim it at a brick it will hit one and just go straight to the bottom ! With the new update you removed the multi use of the damage to carry over to the next zombie and made it a single use per level ! Bring that back to make up for the ball that doesn’t like to hit anything!!! We also need the option to at least to pick 3 more power ups if we don’t like the first set offered . An option to refresh at least once per level ..
A new, unique pachinko adventure! Now, with Inventory and Loots! Hit the orbs and collect damage to hit zombies! Every round is unique and funny in th...
| Name | Price | Type |
|---|---|---|
| 80 Diamonds Pack | $0.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Small Piggy Bank | $1.99 | One-time |
| Chapter 2 Pack | $2.99 | One-time |
| Chapter 3 Pack | $3.99 | One-time |
| No Ads | $3.99 | One-time |
| 500 Diamonds Pack | $4.99 | One-time |
| No Ads Bundle | $5.99 | One-time |
| 1200 Diamonds Pack | $9.99 | One-time |
| 2500 Diamonds Pack | $19.99 | One-time |