Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Asmodee Digital · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game hasn’t been updated to fit new phones which is a bummer. I bought this game to play asynchronous with a friend across the country but I can’t quite figure out what happens with the time limit… like sometimes there’s a Time limit in the games and sometimes there isn’t. can anyone explain what’s happening? I don’t want my games to end after 24 hours because sometimes it takes a couple of days to finish the game!
This game is deceptively elegant. Almost no chance involved, and no private information, means that your strategy can continue to evolve and level-up for a surprising amount of time. The app itself is good, albeit with a few nitpicks. •When replaying your opponent’s moves, their score for their whole turn(s) is added on the screen during the placement of their first piece, instead of incrementally during the placement of each piece. This is a small thing, but it has continued to annoy me because, 50 plays later, I’ve glanced at their score as the actions on-screen direct me there, and mentally updated their score, and then realized later I’d miscalculated because of the unintuitive order of operations. •Occasionally the place market glitches and its impossible to tell which pieces you can select from, or it won’t even allow a (valid) selection, and you have to kill and restart the app. •Occasionally I won’t receive notifications that it’s my turn. Nevertheless, the app is well worth the cost in terms of quality and replayability.
The game seem fun even though I am still not sure how to play (after completing the tutorial three or four times). I clicked on everything in the app but couldn't find the rules; rules might be a nice thing to have in a board game app. Some things that aren't clear: - I don't know when I'll get buttons to spend or why I'll get x number of buttons in a given turn. I'm always surprised when I don't have any buttons at the start of a turn. - Buttons get dropped into and removed from a piggy bank, not sure why a specific amount goes in or out. - There are three numbers at the bottom of the screen for each player. The left-most number is the number of empty squares, that much I've figured out. The other two (including one that's a negative number) I've no idea about. Clicking on the numbers doesn't bring up any sort of explanation. The tutorial is very light, some concepts are skipped or glossed over. Since this is a board game the rules are already written down, they just need to be adapted to the app. The game would be more fun if I knew what was going on. Ticket to Ride is a great app/board game and game play is clearly explained in the app, if you need an example of how to explain a game.
In this award-winning board game for two, quilting has never been more competitive! In the long-awaited digital adaptation of Uwe Rosenberg's Patchwor...
| Name | Price | Type |
|---|---|---|
| Space | $0.99 | One-time |
| Kawaii | $0.99 | One-time |
| Prehistoric | $0.99 | One-time |
| Winter | $0.99 | One-time |
| Pirates | $0.99 | One-time |