Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MochiBits, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I'm drawn to unusual games, probably begause I play too many conventional ones. Orbb appeals to me because there's no running out of time or 'shots'. Plus, there's a nice, steady advance of difficulty (at least so far). So you don't hit an impossible level which ends the enjoyment and quickly turns to frustration. Anothar positive is the learning challenge - how the top, bottom, and sides of the screen are connected and how to use that to your advantage to complete difficult shots. Same goes for the warp portals and antigravity zones.
I really love this game! I wasn't sure what to expect when I downloaded it but it had great reviews and looked beautiful. The main reason I like it is because I can't die. You literally can't die. The clock keeps ticking up but you can do whatever you want and really enjoy each level. My favorites are the warpy levels. Also the music is so soothing, you can probably fall asleep to the music. Hah! Anyone reading this give the game a shot. You won't regret it. :)
I thought this was another fast-paced game. It turned out to be a relatively easy game, at least at the start. You don’t die in the game, even when you fall off the map, it send you the opposite end and you come back in as if nothing happened. Surprising at first. Even the gravity didn’t work how I thought it would. After a while though, everything makes sense and brings you into this Zen-like feel. Especially with the cool music it uses. It gets harder later on though. But the Zen feel isn’t lost. Not what I expected but it actually came out to be very fun. I think it isn’t a trigger game or action game. Maybe a puzzler. Nice.
Relax and challenge yourself with this ethereal space experience. ORBB is a no-death, no time-limit game where you jump from planet to planet to clea...