Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tommy Soereide Kjaer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Omg where have I landed on App Store!? I purchased the bundle and I feel we should have more games like this instead of all those ‘recommanded’ games
This game is so good, I’m surprised it didn’t cost more then 2 bucks! Most mobile games are trash, and if they were all good, then I would not have enough space to get this game! I like the idea of having the buttons scattered around, and the fact they always have to be on screen, or else your screwed! It’s a fun game, and I have found it very addicting!
This game has a lot of potential but I wish there were hints or a walkthrough. I love the premise but am stuck VERY early in the game. I hope there is an update. This could be terrific.
No More Buttons is a hand-drawn platformer were the buttons are part of the environment. You can move them around, rotate and even stand on them. It's...