Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Assemble Entertainment · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This was a great game for a great price. Lots of game play and challenging tasks and puzzles. Great graphics. Thanks for the text walkthrough. Too much unnecessary dialogue but could click through. The final part of the game after Tessa enters the Monolith should have been cut by 80%. It just dragged on and on with the same message over and over. The rest of the game was so good that I only removed 1/2 star for the interminable ending.
Initially, the game was frozen at the title screen of my iPad Pro, and I deleted and reinstalled three times without success. The developers fixed the bug a couple days later, and I am so glad that I didn’t rage quit! This game is so much more sophisticated and challenging than I thought it would be. The graphics are gorgeous, the story is engaging, and frankly, this is a really low price for a game of this caliber. Strongly recommend for all point and click adventure fans.
The graphics are really nice, including characters. P&C games usually slack on character models, even when the pre-rendered world is well done, but not this one. The puzzles were intuitive and often easy, but that is better than some games where solutions make so little sense that you only find them by brute force operation(using every item on every object). overall they were challenging enough. The story is key to a good point and click, and this one has a solid story line, although a bit sad. The ending (no spoilers) has little to do in the way of solving puzzles, and was more of a walkthrough cinematic, but that was fine because the rest of the game up to that point was non-stop problem solving. My only complaint about this game is that it would occasionally crash during a cutscene, and I’d have to restart it. Fortunately, I never lost any progress, I just had to watch some cutscenes twice.
# # # REQUIREMENTS # # # Monolith requires a device with at least 3 GB of RAM to run smoothy and without crashes. For example: iPad (7th Generatio...